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  1. @Corvus I did not find it in the SRanipal SDK documentation. Could you plz send me the link of this documentation? Thanks in advance
  2. I'm trying to measure gaze angles in these way from the scene Please let me know what you think @Corvus.
  3. Thanks @Corvus , I also need to measure gaze angles with different objects in the scene. Any suggestions how to measure it in a standard way?
  4. Hello @Corvus @zhaoyanbo I got eye data using API but how did you get head motion? How can I get head rotation velocity using SDK api? Thanks in advance
  5. Thanks @Corvus Is tobii license free or paid? Can I take free license as a student? Do you have any contact information whom should I contact to get tobii license? Thanks again
  6. Hello @Corvus @VIVE_Jason_Lu Is there any way to capture eye image using vive pro? I searched but did not find the answer. Any suggestions? Thanks in advance Asish
  7. Hello @Corvus @VibrantNebula @Hank_Li Would you please let me know how to calculate the number of blinks per min from eye openness data? Any standard way to get it correctly? Thanks
  8. Dear All, Is there any standard way to calculate the number of blinks per min from eye openness data? Thanks in advance Asish
  9. Hello @Corvus, Here is the log file you requested. Please take a look and let me know how to fix the issue. ViveSR_Log.cab SteamVR-2020-07-27-AM_11_15_42 report.txt
  10. Hello @Corvus, @VibrantNebula I created project and imported VIVE SR(SRanipal sdk but EyeSample_v2 does not run in unity 2017.4. When I run it, simply crashed unity and shut down. Log file shows Unknown caused an Access Violation (0xc0000005) in module Unknown at 0033:10740380. Also I tried with unity version 2018.2 and 2018.3 but sample project does not run on it. Any suggestions?
  11. Hello @Hank_Li I tried it many times and failed. If you say vive pro can't collect eye data in the last part then it does not make sense to me as I tried it many times and it failed. But last week calibration was successful many times while I was testing my project. Could you please provide any other suggestions. Thanks
  12. Hello @VibrantNebula @Corvus Did you check my SR_RUNTIME log file to identify the issue why calibration is not initialized? I tried all solutions mentioned in this forum but still calibration is not working. Please take a look at my log file in the previous post and suggest me to fix this issue. Thanks
  13. ViveSR_Log.cab Hello @VibrantNebula Here is the SR_RUNTIME log file.
  14. @VibrantNebula I restarted my pc, run SR_RUNTIME and unity as admin but still calibration is failed. I tried at least times but no luck, even it was working last week. Please take a look at log and let me know how can I fix it. Thanks. SteamVR-2020-07-22-PM_05_44_51.txt
  15. @Daniel_Y, Link does not exist from previous post. Here is a similar question about gaze origin, https://community.viveport.com/t5/Vive-SRanipal-SDK/Vive-Pro-Eye-Finding-a-single-eye-origin-in-world-space/gpm-p/31592#M20.The diagram is updated. The gaze origin is with repect to System Origin. @iuilab, Did you get your answer? If so, Please let me know about gaze_origin_mm interms or left and right eye. If I take average of these two points, then does it mean the position of the object in the scene where user looked at? Thanks
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