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Asish

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  1. Dear All, I'm trying to calculate distance between gaze_origin(provided by API) and the target object using following code but the units are not same for these two points. So, how to get same type of coordinate system? var d = GameObject.Find("CubeObject").transform.position; var combine_gaze = eyeData.verbose_data.combined.eye_data.gaze_origin_mm; float dist = Vector3.Distance(d, combine_gaze); Thanks in advance
  2. Hello guys, I'm trying to calculate distance between gaze_origin(provided by API) and the target object using following code but the units are not same for these two points. So, how to get same type of coordinate system? var d = GameObject.Find("CubeObject").transform.position; var combine_gaze = eyeData.verbose_data.combined.eye_data.gaze_origin_mm; float dist = Vector3.Distance(d, combine_gaze); Thanks in advance
  3. Hello @Corvus @HackPerception I'm trying to calculate distance between gaze_origin(provided by API) and the target object using following code but the units are not same for these two points. So, how to get same type of coordinate system? var d = GameObject.Find("CubeObject").transform.position; var combine_gaze = eyeData.verbose_data.combined.eye_data.gaze_origin_mm; float dist = Vector3.Distance(d, combine_gaze); Thanks in advance
  4. @Corvus @Tony PH Lin why timestamp feature is more important than other features like eye_diameter, eye_openness, eye_wideness? I used SRanipal 1.1.0.1. and chi square feature selection techniques to understand the important feature and it shows timestamp is more important. I need to understand why timestamp is more important. I also found that timestamp has negative values but I don't know why. Could you please clarify it?
  5. @Annabell Did you get head rotation? If so, how did you detect head rotation?
  6. @Corvus @HackPerception How can I get standard head rotation value using VIVE pro eye while watching different object in the scene? Any idea to get standard head rotation value?
  7. Hello @lawwong @h-shirakami How can I get head rotation value using VIVE pro eye while watching object in the scene? Any idea to get standard head rotation value? Thanks in advance
  8. @Corvus I did not find it in the SRanipal SDK documentation. Could you plz send me the link of this documentation? Thanks in advance
  9. I'm trying to measure gaze angles in these way from the scene Please let me know what you think @Corvus.
  10. Thanks @Corvus , I also need to measure gaze angles with different objects in the scene. Any suggestions how to measure it in a standard way?
  11. Hello @Corvus @zhaoyanbo I got eye data using API but how did you get head motion? How can I get head rotation velocity using SDK api? Thanks in advance
  12. Thanks @Corvus Is tobii license free or paid? Can I take free license as a student? Do you have any contact information whom should I contact to get tobii license? Thanks again
  13. Hello @Corvus @VIVE_Jason_Lu Is there any way to capture eye image using vive pro? I searched but did not find the answer. Any suggestions? Thanks in advance Asish
  14. Hello @Corvus @VibrantNebula @Hank_Li Would you please let me know how to calculate the number of blinks per min from eye openness data? Any standard way to get it correctly? Thanks
  15. Dear All, Is there any standard way to calculate the number of blinks per min from eye openness data? Thanks in advance Asish
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