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Kristodian

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Posts posted by Kristodian

  1. Alright. So it means that it doesnt matter what resolution I choose in game, HMD will allways display same resolution? But higer res = clearer ( would it make 4k res apps prettier on HMD? ) and lower = blurry HMD? I hope I got this right.

    And what I understand there is no way to turn off display projection to improve GPU performance?

  2. On 6/1/2020 at 10:33 PM, VibrantNebula said:

    @Kristodian -

    • The Cosmos has the highest display panel resolution of any Vive HMD to date - as a result it has a higher native "per application" rendering resolution
    • You can adjust the "per application" rendering resolution or even the global setting via SteamVR -> Video. This basically adjusts what resolution the application is rendered at which in turn affects the sample that SteamVR grabs to render to the headset. This is where you can make the most difference in the visual perception of the headset resolution as an end-user.
    • The 2D window view on the desktop is a massive resource hog. Developers often disable rendering passes, post processing, and other effects on the 2D window to redirect resources towards the HMD's render output. The "Display VR View" option in SteamVR is going to show the most accurate representation of what the VR-user sees but even then, it's more of an approximation.
    • Framedrops are a pita to try and troubleshoot and causes not only vary from application to application but can be very hyper-system specific. There are so many factors.

    tnx for reply

    I am kind of confused regarding the 2D display. I figured out that it eats my resources, but I didnt find a way to turn it off, so basically always I play, I have another game parallely running on my display. I think when I adjust video settings in game to improve FPS in HMD it also reduces the quality of HMD display, so Im kinda baffled here with my 1080ti

    Also regarding the Display VR. When Ive seen the fog/dust clouds flicker on No Many Sky I checked my display to make sure what was the issue. Ive never seen flickering on regular display, but I had it in HMD.  So I figured out while I had flickering in VR I still didnt have then in Display VR. Weird. Its not game breaking or anything, you dont see them on planets that arent windy and dusty, and it you do something concentrated you can successfully ignore it.

  3. On 5/24/2020 at 10:20 PM, Klayburn said:

    Agreed!! I think a lot of vanilla Cosmos users would consider an upgrade package that included ET Faceplate, 2 x Controller, 2 x Lighthouse - especially if upgrading didn't cost as much as the Cosmos in the first place. I originally thought upgrading would lead to just shelving your inside-out controllers forever but it would be interesting to unlock the full versatility of Cosmos. Having your home play space configured with permanent precision controls AND being able to swap faceplates, taking the Cosmos to share with friends or family using inside-out tracking. Best of both worlds.

    That is indeed true.

    For me to upgrade as something that is necessary to play high precision games ( while it was marketed and having an "edge" for precision ), will be more expensive then the headset it self. Just as example: 

    I got my headset for 3500NIS ( around 1000$ ), Prices that I've saw on the essentials for outside tracking are - Base station 2.0 1300NIS , x2 Wand 2.0 1000NIS x2 , and obviously the faceplate around 1500NIS aproxx ( faceplates do not sell yet here )

    Which makes it around 5500NIS.. (around 1600$) 

    As unattractive as it sounds that we didnt get what was on the product label, and that we have to spend more money to get it to fit the original marketed description, I would have upgraded to Elite set, but I am not expecting to to cost me more then 50% of the original Cosmos price 

  4. I have 7 cats constantly playing around me, and sometimes my guests play and I watch them, or otherwise. Did not see any problem with that. 

    It would actually be real nice is we'd hear how does room tracking works. Does it memorize edges? Does it memorize light emitting devices? Does it just scan all the trash around the room and this way remembers surroundings? Would be nice to get an answer to that. 

    • Like 1
  5. I never tried outside base station tracking so I have nothing to compare to.

    My first experience with VR is actually Cosmos it self. I bought it as a present to my self And I did have lots of fun with it at the beginning. 

    Yes, hands sometimes jumped around...

    Yes, there was some shaking (I believe its called jitter) ...

    Yes, standby aim of my controllers was slowly swimming to the side sometimes...

    I've played some shooter ( something "new dawn" ) and No Man's Sky ,but I didnt see any two handed weapons so I did not had any bad experience in aiming ( the thing most of people complain here )

    That did not ruin my overall experience... but I've still put my Cosmos in a closet for now. 

    Its hard for me to speak about tracking because like I said, I have nothing to compare it to. Its sounds fantastical to me that tracking can actually be consistent  and without jittering, but obviously I would like this product to preform as it is described "Emitted light ensures accurate tracking on controllers. Get an edge with precision joysticks." , while its undoubtful does not have an edge on ANY other VR set tracking, judging by reviews. 

    But I'm optimistic. Look at how everybody cried at No Man's Sky at the beginning, that is was a ripoff, that it was a lie, that developers just wanted easy money grabbing... And what have it become. Greatest comeback in history of Unfinished games 🤭

    Maybe Cosmos will be the next one, judging by the improvements that came since January ( when I bought my Cosmos, and it cost me more 1000USD ) , taking in account the Corona crisis, and comparing it to Beta releases, I'd say, give guys a chance, you can see they are trying. Maybe it is not worth the money right now because it does not fit it's description, but dont scrap it yet. I believe that team that works to fix those issues just needs some time.

    Anyways, If the engineering team will not succeed with  technical improvements, I believe marketing team should give us some kind of solution

     

  6. I have a question regarding your No Man's Sky experience. 

    How did you notice that your resolution improved just by switching video cards? Or you were talking about FPS?

    When I play No Man's Sky I notice some effects like dust clouds and fog flicker in Cosmos, but not on my PC display. 

    One more annoying issue is that sometimes the framerate drops sometimes (above 30 FPS, but still...) I am using 9700k not overclocked, and 1080TI not overclocked, I will probably create a separate thread regarding this issue later on

  7. 17 hours ago, A-Jey said:

    That's exactly what I personally wouldn't like.
    I got the Cosmos because I don't want to place additional periphery somewhere in our living room.
    I would have gone for Lighthouse tracking then.

    True, even thou I have enough space in room, I bought this headset because It did not require any additional setups. 

    On 5/28/2020 at 12:10 PM, hamez88 said:

    Over my time using the vive cosmos i have noticed that most of the tracking issues is to do with Light, and how far away/close the controllers are to each other or the head set. Could a fix be made by providing more cameras?, Not on the headset but in the form of lighthouses? Have them set up in opposite corners of the play space. Not sure if tracking cameras could the controllers from a further distance or not but they would be able to see them in if not most, all positions within the play space. Combined with the cameras in the head set in theory it should improve the tracking.

    Any thoughts?

    Have you thought of any possible solutions and what are they?

    Regarding that... I dont really think this will developed (not for Cosmos at least), because it should be invented from scratch. Because judging by what is happening to Cosmos and potential upgrades for unfortunate Cosmos consumers, I dont think HTC management will invest in developing that kind of tech. 

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