Error when start :WVR_WaveVR WaveVR() initialize simulator failed, WVR_Quit() in VIVE Wave SDK Posted May 21, 2020 Hi,With VIU in v1.10.7 and WaveVR SDK in 3.1.6When START in unity 2018.2.21f1 pop the following error console : WVR_WaveVR WaveVR() initialize simulator failed, WVR_Quit() UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) WVR_Log.Log:e(String, String, Boolean) (at Assets\WaveVR\Platform\WVR_Log.cs:95) WaveVR:PrintErrorLog(String) (at Assets\WaveVR\Scripts\WaveVR.cs:45) WaveVR:.ctor() (at Assets\WaveVR\Scripts\WaveVR.cs:168) WaveVR:get_Instance() (at Assets\WaveVR\Scripts\WaveVR.cs:54) WaveVR_Init:Awake() (at Assets\WaveVR\Scripts\WaveVR_Init.cs:73) UnityEngine.GameObject:Internal_AddComponentWithType(Type) UnityEngine.GameObject:AddComponent(Type) (at C:\buildslave\unity\build\Runtime\Export\GameObject.bindings.cs:221) UnityEngine.GameObject:AddComponent() (at C:\buildslave\unity\build\Runtime\Export\GameObject.bindings.cs:226) HTC.UnityPlugin.VRModuleManagement.WaveVRModule:OnActivated() (at Assets\HTC.UnityPlugin\VRModule\Modules\WaveVRModule.cs:302) HTC.UnityPlugin.VRModuleManagement.ModuleBase:Activated() (at Assets\HTC.UnityPlugin\VRModule\VRModuleBase.cs:37) HTC.UnityPlugin.VRModuleManagement.VRModule:ActivateModule(VRModuleActiveEnum) (at Assets\HTC.UnityPlugin\VRModule\VRModuleManager.cs:274) HTC.UnityPlugin.VRModuleManagement.VRModule:Update() (at Assets\HTC.UnityPlugin\VRModule\VRModuleManager.cs:186) On another computer I use the same configuration, it is ok, please help us to solve this, thank you for your great work.
Error when start :WVR_WaveVR WaveVR() initialize simulator failed, WVR_Quit()
in VIVE Wave SDK
Posted
Hi,
With VIU in v1.10.7 and WaveVR SDK in 3.1.6
When START in unity 2018.2.21f1 pop the following error console :
WVR_WaveVR WaveVR() initialize simulator failed, WVR_Quit()
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
WVR_Log.Log:e(String, String, Boolean) (at Assets\WaveVR\Platform\WVR_Log.cs:95)
WaveVR:PrintErrorLog(String) (at Assets\WaveVR\Scripts\WaveVR.cs:45)
WaveVR:.ctor() (at Assets\WaveVR\Scripts\WaveVR.cs:168)
WaveVR:get_Instance() (at Assets\WaveVR\Scripts\WaveVR.cs:54)
WaveVR_Init:Awake() (at Assets\WaveVR\Scripts\WaveVR_Init.cs:73)
UnityEngine.GameObject:Internal_AddComponentWithType(Type)
UnityEngine.GameObject:AddComponent(Type) (at C:\buildslave\unity\build\Runtime\Export\GameObject.bindings.cs:221)
UnityEngine.GameObject:AddComponent() (at C:\buildslave\unity\build\Runtime\Export\GameObject.bindings.cs:226)
HTC.UnityPlugin.VRModuleManagement.WaveVRModule:OnActivated() (at Assets\HTC.UnityPlugin\VRModule\Modules\WaveVRModule.cs:302)
HTC.UnityPlugin.VRModuleManagement.ModuleBase:Activated() (at Assets\HTC.UnityPlugin\VRModule\VRModuleBase.cs:37)
HTC.UnityPlugin.VRModuleManagement.VRModule:ActivateModule(VRModuleActiveEnum) (at Assets\HTC.UnityPlugin\VRModule\VRModuleManager.cs:274)
HTC.UnityPlugin.VRModuleManagement.VRModule:Update() (at Assets\HTC.UnityPlugin\VRModule\VRModuleManager.cs:186)
On another computer I use the same configuration, it is ok, please help us to solve this, thank you for your great work.