Jump to content

A_____

Members
  • Posts

    1
  • Joined

  • Last visited

Posts posted by A_____

  1. Hi,
    With VIU in v1.10.7 and WaveVR SDK in 3.1.6
    When START in unity 2018.2.21f1 pop the following error console :

    WVR_WaveVR WaveVR() initialize simulator failed, WVR_Quit()
    UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
    UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    UnityEngine.Logger:Log(LogType, Object)
    UnityEngine.Debug:LogError(Object)
    WVR_Log.Log:e(String, String, Boolean) (at Assets\WaveVR\Platform\WVR_Log.cs:95)
    WaveVR:PrintErrorLog(String) (at Assets\WaveVR\Scripts\WaveVR.cs:45)
    WaveVR:.ctor() (at Assets\WaveVR\Scripts\WaveVR.cs:168)
    WaveVR:get_Instance() (at Assets\WaveVR\Scripts\WaveVR.cs:54)
    WaveVR_Init:Awake() (at Assets\WaveVR\Scripts\WaveVR_Init.cs:73)
    UnityEngine.GameObject:Internal_AddComponentWithType(Type)
    UnityEngine.GameObject:AddComponent(Type) (at C:\buildslave\unity\build\Runtime\Export\GameObject.bindings.cs:221)
    UnityEngine.GameObject:AddComponent() (at C:\buildslave\unity\build\Runtime\Export\GameObject.bindings.cs:226)
    HTC.UnityPlugin.VRModuleManagement.WaveVRModule:OnActivated() (at Assets\HTC.UnityPlugin\VRModule\Modules\WaveVRModule.cs:302)
    HTC.UnityPlugin.VRModuleManagement.ModuleBase:Activated() (at Assets\HTC.UnityPlugin\VRModule\VRModuleBase.cs:37)
    HTC.UnityPlugin.VRModuleManagement.VRModule:ActivateModule(VRModuleActiveEnum) (at Assets\HTC.UnityPlugin\VRModule\VRModuleManager.cs:274)
    HTC.UnityPlugin.VRModuleManagement.VRModule:Update() (at Assets\HTC.UnityPlugin\VRModule\VRModuleManager.cs:186)
     

    On another computer I use the same configuration, it is ok, please help us to solve this, thank you for your great work.

×
×
  • Create New...