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darkfyrealgoma

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Posts posted by darkfyrealgoma

  1. On 10/5/2020 at 12:54 PM, C.T. said:

    It's normal that you see one eye is rendering a little off from the other. 
    It shouldn't effect the image clarity inside the HMD, unless it does to you.

    Ya mine is more to the left eye.  
    It's a bit too noticable sometimes. 
    And can take longer to "immerse" into VR or be pulled out of "immersion".
    It's like 1mm too far into the vison and caused the left eye to feel off center.
    No IPD setting works.  I have had my eyes professionally measured at 64.1 and that's clearest. 
    But due to clarity the noticing of the offset eye is insanely noticable.
    If a fix or custom setting for this could be done, it would be lovely.
    Cosmos Elite as well.

  2. Can we please have an option Cosmos Elite for the Passthrough to mixVR with a Transparency slider? 
    So I can still see VR but also see Reality.
    Same with Camera Reality, if we could have a Contrast and Brightness slider option.
    Really good improvement in this version of passthrough quality and brightness though.

    Thank you Vive Team for all your hard work.

     

    I use NeosVR a lot.  I also use Blender, controlling Blender via Desktop in NeosVR and others is not so viable.
    Right now I switch back and forth between passthrough use Blender then VR use NeosVR, sometimes the toggle does not happen or sometimes not immediate.
    However if I can see both VR and Reality, then my true power shall be unleashed!

  3. 8 hours ago, HackPerception said:

    @darkfyrealgoma  - Are you saying the exposure looks the same for you after changing to the 1.0.14.3 beta?

    Yes  it's still overexposed Cosmos Elite, have to look directly at a keyboard n get close to clearly see the lettering.
    But i bet if doing a transparent passhtrough over a game overexposure might help, please this, please.
    yes I am on the 1.0.14.3 beta

  4. 6 hours ago, C.T. said:

    VIVE Cosmos 1.0.14.3 – Beta Release Notes 

    Released April 23 2021

     [Runtime] 

    • Improved pass-through quality for Cosmos Elite (fix the over exposure issues)
    • Improved stability (avoid SteamVR icon error and crash in Wireless mode)

    Anyway we can get a partial passthrough I.E. Game environment 75-90% with passthrough ovelayed transparenc via a slider option in Vive Console?
    Also brightness seems the same after update

  5. 2 hours ago, adamay05 said:

    Hello I just downloaded the beta update and resinstalled it twice tried plugging headset through another usb port but the camera pass through isnt working steamvr keeps giving me the error of camera communication failed.

    Any help would be great

    It does not work with steams options yet.
    You doubleish click the button on the HMD, either steamhome menu popup or it'll go to full camera mode, warning it's bright.

  6. 26 minutes ago, darkfyrealgoma said:

    Dear god how do I turn down the brightness
    OMG what a beauty though.
    Can't wait for integration with Steams Camera Settings or a Transparent view mixing VR/RL
    My Camera button on Console is still grey and unselectable

    I also cannot find the OpenXR option

  7. 23 hours ago, C.T. said:

    VIVE Cosmos 1.0.14.1 – Beta Release Notes 

    Released February 5th2021

     [Runtime] 

    • (BETA) Supported pass-through for Elite (Double click HMD button)

     [Vive Console] 

    • Added button for switching to Cosmos OpenXR Preview mode
      Cosmos OpenXR Preview mode is still in Beta testing stage and please opt out OpenXR preview or Beta if you found any issues 

    Dear god how do I turn down the brightness
    OMG what a beauty though.
    Can't wait for integration with Steams Camera Settings or a Transparent view mixing VR/RL
    My Camera button on Console is still grey and unselectable

  8. OMG I just saw this Hand Tracking SDK tucked in here.
    Just updated to Beta, turned on the requireds and have Hand Tracking Alpha in Neos VR
    Thank you folks at Vive for unlocking this feature I don't care but the Beta/Alpha bugs this is amazing.
    I love you all so much!!!

    Not sure if it's enabled yet but none of the Camera side like room view or room edge and such seem to work, the camera communication fails.

    But thank you soooo much!!!
    Can't wait til the next update finally I get my full powers!!!!

  9. @C.T.
    Can teams kindly activate this even if its really lame, I am a graphic designer, and this single inability of pass through is restricting my use.
    As of yet Blender does not have full VR creation support just View.
    Would really love to be able to see keyboard on my desk while in VR using Desktop OVR apps.
    For instance be in NeosVR/Sansar/VRchat, bring up any OVR place a Desktop screen in front of me inside the VR platforms and see my SADES Lefthand only keyboard with Blender mapped shortcuts, regular keyboard, and mouse under it.
    At the moment i have to setup windows in OVR tools that show Photos of my keyboards, mouse and manually find and place the windows in the room coordinates of my OVR space, but is not the same.
    And has to be resetup each time I load into VR.
    Passthrough would allow me to work in VR and socialize as well as interact better with my customers.  
    Passthrough could even be locked to a low refresh rate i won't care, just need to see relative position of my hands to keyboard not play catch with a ball in Reality with my head buried  in VR.
    I figured Elite would have this capability when I bought it, until this is added I spend all my time in Desktop and barely use my VR due to it.
    Please ask the Devs to do a SteamVR beta and Vive Beta for the Elite passthrough, I'll take whatever they have and can report issues/testing.
    Don't tell me to flip up my headset, release the passthrough even if it is wonky.
    Please free me from desktop as you promised with this headset!

    • Like 1
  10. Question on headset power cycle

    If SteamVR/Vive Console are disabled/not running and HMD plugged in, is the HMD itself still have power on creating heat/wear and tear?

    Should i be unplugging Power to HMD if not using it overnight or for a few hours?   --+> If so add a power switch to the Power/HMD converter box in the future - pref one toggleable via the PC....

     

  11. What would be the best Apps or combination of Apps to use for creating 3d models.
    I normally use several Apps such as Blender (already training myself on Murai plugin), GIMP, Substance Painter.
     

    Anyone have any other suggestions, that allow me to create in VR and export industry standard models.

    Industry Standard = Low Triangle poly count.
     

    A lot of sculpted creation programs generally export at extremely high poly count, and would require too much work to cleanup.

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