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About darkfyrealgoma

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  1. I run the Elite playing tons of games fine on a 1660TI but I have an 8 core system. I would not go any lower for CPU than a i7 9700K 8 core it sounds as if your issue is CPU overload. Focus on bumping that CPU, then a new card after prices drop as I am..
  2. Yes it's still overexposed Cosmos Elite, have to look directly at a keyboard n get close to clearly see the lettering. But i bet if doing a transparent passhtrough over a game overexposure might help, please this, please. yes I am on the beta
  3. Anyway we can get a partial passthrough I.E. Game environment 75-90% with passthrough ovelayed transparenc via a slider option in Vive Console? Also brightness seems the same after update
  4. It does not work with steams options yet. You doubleish click the button on the HMD, either steamhome menu popup or it'll go to full camera mode, warning it's bright.
  5. I also cannot find the OpenXR option
  6. Dear god how do I turn down the brightness OMG what a beauty though. Can't wait for integration with Steams Camera Settings or a Transparent view mixing VR/RL My Camera button on Console is still grey and unselectable
  7. @cusa123 & Iam2018 please take the whining to another topic, this is about Beta Software changes, not Original Cosmos physical design flaws whining.
  8. @C.T. Does the Camera work yet for Elite or is it just the Options are viewable but not Enabled? When I attempt Test Camera I get Communication Failed, however as my video above shows Hand Tracking works
  9. OMG I just saw this Hand Tracking SDK tucked in here. Just updated to Beta, turned on the requireds and have Hand Tracking Alpha in Neos VR Thank you folks at Vive for unlocking this feature I don't care but the Beta/Alpha bugs this is amazing. I love you all so much!!! Not sure if it's enabled yet but none of the Camera side like room view or room edge and such seem to work, the camera communication fails. But thank you soooo much!!! Can't wait til the next update finally I get my full powers!!!!
  10. @C.T. Can teams kindly activate this even if its really lame, I am a graphic designer, and this single inability of pass through is restricting my use. As of yet Blender does not have full VR creation support just View. Would really love to be able to see keyboard on my desk while in VR using Desktop OVR apps. For instance be in NeosVR/Sansar/VRchat, bring up any OVR place a Desktop screen in front of me inside the VR platforms and see my SADES Lefthand only keyboard with Blender mapped shortcuts, regular keyboard, and mouse under it. At the moment i have to setup windows in OVR tool
  11. Question on headset power cycle If SteamVR/Vive Console are disabled/not running and HMD plugged in, is the HMD itself still have power on creating heat/wear and tear? Should i be unplugging Power to HMD if not using it overnight or for a few hours? --+> If so add a power switch to the Power/HMD converter box in the future - pref one toggleable via the PC....
  12. On occasion in Vive Beta {Non-Beta SteamVR} when exiting steamvr the screen locks on Monitor, only way to fix is toggle monitor on/off again and get window from SteamVR complaining of crash asking restart or quit when monitor turns back on.
  14. BlenderXR is the same person making Autodesks Marui plugin https://www.marui-plugin.com/blender-xr/ Guess it's the best then. Just gotta wait for additions of Properties on a wrist window, and Texture drawing. autodesks maya plugin https://www.marui-plugin.com/marui3/
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