Hi,
How can I get gaze data with OpenXR in UE 4.27 using blueprints? is it necessary to have the "ViveOpenXR" Plugin in the Project?
Currently I'm using the ViveOpenXR Plugin and I'm successfully getting data from the eye tracker by using the blueprint "GetEyeFacialExpressions".
I noticed that there is a blueprint "GetGazeData" or "GetStereoGazeData" from the UE4 Eye Tracker Function Library. However if I use this BP I don't get any data. (https://docs.unrealengine.com/4.27/en-US/BlueprintAPI/EyeTracking/GetGazeData/)
Any help is appreciated.
Thanks!