Thanks again for the quick reply. I understand, the Vive 3DSP SDK is a great solution for developing VR sound within Unity and what I am asking is a bit out of the scope. I strongly believe that Unity is great to handle many audio tasks (because of the game object concept), but unfortunately it can not replace a standalone dedicated audio workstation. With the ambisonic outputs (bake or print) feature, Sound Designer could use the best of both world (Unity and their favorite audio Workstation).
Unfortunately I won't be able to use the Vive 3DS for VR360 video sound design but I will d