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About Michal

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  1. Can these changes affect performance? I've tried OpenXR yesterday with Vive Cosmos Elite and my subjective feeling was that performance was better in terms of lower perceptible latency to inputs. I've also switched to SteamVR beta, is OpenXR available also in main branch?
  2. Yes, it's there (framerate throttling), but on the other hand I can't enable motion compensation directly from Steam VR. Is it possible on Vive Pro? Also, in task manager (when using VR) there is Vive Compositor. @C.T. can You please reply to my first post? I'm also wondering if there would be any performance difference when launching Wireless Cosmos Elite throug Vive Console vs Vive Wireless software.
  3. Hello, I was wondering if Vive Cosmos Elite uses Steam VR compositor, according to newest Steam VR update there are some improvements for headsets using Steam VR compositor: https://store.steampowered.com/news/app/250820/view/3044967019267211914 I'm pretty sure that OG Vive used Steam VR compositor, but I'm not sure about Cosmos Elite. If it doesn't use Steam VR compositor, then is there any performance loss vs Steam VR compositor in Steam VR games? Also if it's true, then we are missing some good features from Steam VR updates. Is there an option to switch Cosmos Elit
  4. Thanks, pass-through works for me, but I had to be carfeul not to misclick anything in Steam VR menu while trying to activate camera.
  5. Hello @C.T. did You find out anything? I find it strange that I had any kind of HMD update in Steam VR.
  6. Sure, here it is. In case You found anything suspicious, just let me know. I'm using Cosmos Elite (+wireless) and knuckles. I also attach screen from firmware_update.txt, it happened last saturday. SteamVR-2020-12-03-PM_08_34_33.txt
  7. @C.T. we need some official answers from You regarding Motion Smoothing in Steam VR: -why it's not supported in Steam VR like for most headsets? -who should we reach to make it available in Steam VR? Does this incompatibility is result of HTC or Valve actions? We paid premium price for headset lacking basic feature and we didn't get any answers from HTC
  8. Hello, Yesterday I have noticed an icon showing that there is some kind of update for Cosmos Elite (+wireless) in Steam VR. Did You also noticed that? Is there any changelog to that update? @C.T.
  9. I thought it's not supported by Cosmos/Cosmos Elite. Are You referring to motion smoothing in Steam VR? Or motion compensation i vive console settings?
  10. Hello, I was wondering if there is any point (from vr performance POV, considering I'm on wireless adapter) in upgrading RAM from 3000 MHz to 4000 MHz. My system is Cosmos Elite + Wireless, i7-8700k, 1080ti, 16GB RAM 3000 MHz (dual channel). Do You have any opinion on that? @C.T. I would appreciate Your opinion here 🙂
  11. "Avoid memory leak for wireless cosmos setup" - was it improved in public vs beta or it's the same?
  12. @TrevorAustin how did You enable motion smoothing in Steam VR for Cosmos/Cosmos Elite? I thought it's not supported for these HMD - I don't even have option to turn it on. Is it related to using SteamVR in beta branch?
  13. Hello, I'm experiencing performance drops in HL:A in certain areas, for example when looking down here (hotel) (https://imgur.com/a/P6jcWGP). There are some other places where similar drops occur. I'm on Cosmos Elite + Knuckles + Wireless, i7-8700k, 1080ti, 16GB RAM (dual channel), steam vr ss set to 100% (2016x2380 per eye), game is on NVME, dual monitors (60hz and 144hz). Did You have performance drops in that area, looking at that place?
  14. Thanks, does "Fixed a memory leak bug for Cosmos wireless users (Thanks to Beta_Tester)" refer also to Cosmos Elite?
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