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  1. @C.T.I asked because Cosmos Elite wireless should run on native resolution, while for me it was far from native wired. Now I'm using VP2 and I'm looking for a way to check if I'm maximizing wireless potential in terms of image quality.
  2. @C.T. can You please respond? I'm looking for a way to check that possibly using logs. Is there such possibility?
  3. Hello, how can I check if my wireless adapter works at 1632x1632 in high resolution mode? After recent update I switched to high, some people say it looks like Index or VP1 wired. I have Cosmos Elite and it should look similar to CE wired (similar resolution to Index or VP1), but even on high it looks far from that. My PC: i7 8700k, 3080, 16GB RAM
  4. Can these changes affect performance? I've tried OpenXR yesterday with Vive Cosmos Elite and my subjective feeling was that performance was better in terms of lower perceptible latency to inputs. I've also switched to SteamVR beta, is OpenXR available also in main branch?
  5. Yes, it's there (framerate throttling), but on the other hand I can't enable motion compensation directly from Steam VR. Is it possible on Vive Pro? Also, in task manager (when using VR) there is Vive Compositor. @C.T. can You please reply to my first post? I'm also wondering if there would be any performance difference when launching Wireless Cosmos Elite throug Vive Console vs Vive Wireless software.
  6. Hello, I was wondering if Vive Cosmos Elite uses Steam VR compositor, according to newest Steam VR update there are some improvements for headsets using Steam VR compositor: https://store.steampowered.com/news/app/250820/view/3044967019267211914 I'm pretty sure that OG Vive used Steam VR compositor, but I'm not sure about Cosmos Elite. If it doesn't use Steam VR compositor, then is there any performance loss vs Steam VR compositor in Steam VR games? Also if it's true, then we are missing some good features from Steam VR updates. Is there an option to switch Cosmos Elite to Steam VR compositor?
  7. Thanks, pass-through works for me, but I had to be carfeul not to misclick anything in Steam VR menu while trying to activate camera.
  8. Hello @C.T. did You find out anything? I find it strange that I had any kind of HMD update in Steam VR.
  9. Sure, here it is. In case You found anything suspicious, just let me know. I'm using Cosmos Elite (+wireless) and knuckles. I also attach screen from firmware_update.txt, it happened last saturday. SteamVR-2020-12-03-PM_08_34_33.txt
  10. @C.T. we need some official answers from You regarding Motion Smoothing in Steam VR: -why it's not supported in Steam VR like for most headsets? -who should we reach to make it available in Steam VR? Does this incompatibility is result of HTC or Valve actions? We paid premium price for headset lacking basic feature and we didn't get any answers from HTC
  11. Hello, Yesterday I have noticed an icon showing that there is some kind of update for Cosmos Elite (+wireless) in Steam VR. Did You also noticed that? Is there any changelog to that update? @C.T.
  12. I thought it's not supported by Cosmos/Cosmos Elite. Are You referring to motion smoothing in Steam VR? Or motion compensation i vive console settings?
  13. Hello, I was wondering if there is any point (from vr performance POV, considering I'm on wireless adapter) in upgrading RAM from 3000 MHz to 4000 MHz. My system is Cosmos Elite + Wireless, i7-8700k, 1080ti, 16GB RAM 3000 MHz (dual channel). Do You have any opinion on that? @C.T. I would appreciate Your opinion here 🙂
  14. "Avoid memory leak for wireless cosmos setup" - was it improved in public vs beta or it's the same?
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