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About Michal

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  1. Hello @C.T. did You find out anything? I find it strange that I had any kind of HMD update in Steam VR.
  2. Sure, here it is. In case You found anything suspicious, just let me know. I'm using Cosmos Elite (+wireless) and knuckles. I also attach screen from firmware_update.txt, it happened last saturday. SteamVR-2020-12-03-PM_08_34_33.txt
  3. @C.T. we need some official answers from You regarding Motion Smoothing in Steam VR: -why it's not supported in Steam VR like for most headsets? -who should we reach to make it available in Steam VR? Does this incompatibility is result of HTC or Valve actions? We paid premium price for headset lacking basic feature and we didn't get any answers from HTC
  4. Hello, Yesterday I have noticed an icon showing that there is some kind of update for Cosmos Elite (+wireless) in Steam VR. Did You also noticed that? Is there any changelog to that update? @C.T.
  5. I thought it's not supported by Cosmos/Cosmos Elite. Are You referring to motion smoothing in Steam VR? Or motion compensation i vive console settings?
  6. Hello, I was wondering if there is any point (from vr performance POV, considering I'm on wireless adapter) in upgrading RAM from 3000 MHz to 4000 MHz. My system is Cosmos Elite + Wireless, i7-8700k, 1080ti, 16GB RAM 3000 MHz (dual channel). Do You have any opinion on that? @C.T. I would appreciate Your opinion here 🙂
  7. "Avoid memory leak for wireless cosmos setup" - was it improved in public vs beta or it's the same?
  8. @TrevorAustin how did You enable motion smoothing in Steam VR for Cosmos/Cosmos Elite? I thought it's not supported for these HMD - I don't even have option to turn it on. Is it related to using SteamVR in beta branch?
  9. Hello, I'm experiencing performance drops in HL:A in certain areas, for example when looking down here (hotel) (https://imgur.com/a/P6jcWGP). There are some other places where similar drops occur. I'm on Cosmos Elite + Knuckles + Wireless, i7-8700k, 1080ti, 16GB RAM (dual channel), steam vr ss set to 100% (2016x2380 per eye), game is on NVME, dual monitors (60hz and 144hz). Did You have performance drops in that area, looking at that place?
  10. Thanks, does "Fixed a memory leak bug for Cosmos wireless users (Thanks to Beta_Tester)" refer also to Cosmos Elite?
  11. Hello, recently I was wondering why 100% Supersampling resolution in Steam VR for Cosmos Elite is so high. At 100% it's 2016x2380 per eye, while display resolution is 1440×1700 per eye. Why is there so much overhead? When enabling performance priority mode in Vive Console, then 100% SS is 1512x1788, but display looks much worse that way. In performance mode You would have to crank up SS to 180% to get 2028x2400 per eye (it's similar to 100% on normal mode), but it dosn't look as good as 100% in normal mode. So it looks like performance mode changes resolution of LCD panels to sub-native resolution. @C.T. can You please reply to my question (Why is there so much overhead?) and tell us a little bit more about performance priority mode? Also, I never got answear regarding motion smoothing support in SteamVR - is it some kind of inconvenient issue for You (as a company)? I attach some screenshots with different SS settings in normal and performance priority mode.
  12. Hello, we need motion smoothing support in SteamVR
  13. Hello, do You have any plans on supporting motion smoothing in Steam VR in future updates?
  14. I've tested it and as far as I noticed it decreases the HMD resolution below native - SS 100% resolution in Steam VR is much lower than without this function.
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