For my project simulation, I'm planning to spawning an object--in unity-- at the position during saccade; the position will be at the coordinate between two fixation.
I wonder if saccade recognition functionality --or similar one--existed in SRanipal SDK?
If not, how can I capture the final gaze-point (x, y, z) --where in the user looking at?
I'm quite new in unity and c# programming; hence I'd be appreciated if you would be more elaborate in your answers!
Thank you very much and Regards,