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nocanwin

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Posts posted by nocanwin

  1. Sorry, I should've been more clear. I meant Unity's new OpenXR Plugin. I'm glad you're working on support!

    I've got inputs from multiple non-handed trackers working in both Unity's Legacy and XR Plug-in system. Nice to see Valve finally added input to the bindings menu for non handed trackers. I'd say that means no more hand editing of binding files, but what gets spit can sometimes be a bit of a mess! 🙂 

     

  2. Sorry, an errant PlayerPref was causing my test scene to capture video. That's now fixed and I've made a new standalone build. I'm now getting 12ms in an empty scene with hand tracking. 5ms without hand tracking. Is this more in line with what I should be seeing? 7ms seems high, but my GPU is on the weaker side.

    I'm using Unity 2019.3 with a Vive Pro Eye. GestureProvider is set to GPU. When I try using CPU I get an error. Start gesture detection failed: CPUOnPC: GetstureProvider.cs:213

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