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About Sventozz

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  1. The decision is received. Thanks.
  2. UViveportApi::GetLicense(&myLicenseChecker, APP_ID, APP_KEY); Does this function accept DLC_APP_ID? Or just the APP_ID? @MariosBikos_HTC
  3. Added a component of the DLC to check the initialization of the DLC. Which is successful. It is being tested for DLC Ready - True. Index zero is not in range. License Check - verification fails. Available does not pass.
  4. Hi, @MariosBikos_HTC I completely agree with you that there are different names in the functions. This leads to some errors that are already fixed. Never mind. There is another decision to the above mentioned problem, which is works. Below is shown in the screenshots. There is another task. How to check ID DLC License? Always returns False. Initialization is successful. Thank you for helping me. I appreciate it!
  5. The result that I got. It seems to me that something static needs to be called into the function body. ViveportApiDemo.cpp void UViveportApiDemo::MyLicenseChecker::OnSuccess(long long issue_time, long long expiration_time, int latest_version, bool update_required) { // something static ? } Thank you for helping to figure it out) Error: illegal call of non-static member function @MariosBikos_HTC
  6. Yas, bInit inside the class ViveportApiDemo. bInit declared in the header ViveportApiDemo.h.
  7. Hi @MariosBikos_HTC, I combine the already written logic in a blueprint game with c ++ code. Variable bInit I control access to additional content DLS. To do this, I need to Set bInit in the true. I would be grateful for any advice on how best to implement this. Thank you for your help.
  8. https://answers.unrealengine.com/questions/950325/view.html
  9. Tell me please. By what method can I open my additional content. I can’t add anything to a static function. https://developer.vive.com/resources/documentation/viveport-sdk/apis/drm-api/sample-code/unreal/ @MariosBikos_HTC
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