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monetl

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  1. Is it an issue to correct on your sdk or I am wrong on method to avoid this issue: FormatException: Input string was not in a correct format ?
  2. I found another issue but I found why. Like I am french Unity software uses "," and not "." for float value. So I written in ViveSR_DualCameraCalibrationTool line 196: return float.Parse(angle_array[angle_index].Replace(".",",")); Here what was my issue : FormatException: Input string was not in a correct format. System.Number.ParseSingle (System.String value, System.Globalization.NumberStyles options, System.Globalization.NumberFormatInfo numfmt) (at <437ba245d8404784b9fbab9b439ac908>:0) System.Single.Parse (System.String s, System.Globalization.NumberStyles style, System.Globalization.NumberFormatInfo info) (at <437ba245d8404784b9fbab9b439ac908>:0) System.Single.Parse (System.String s) (at <437ba245d8404784b9fbab9b439ac908>:0) Vive.Plugin.SR.ViveSR_DualCameraCalibrationTool.LoadParamsValue (System.Int32 angle_index, System.Single default_value) (at Assets/ViveSR/Scripts/ViveSR_DualCameraCalibrationTool.cs:196) Vive.Plugin.SR.ViveSR_DualCameraCalibrationTool.LoadDeviceParameter () (at Assets/ViveSR/Scripts/ViveSR_DualCameraCalibrationTool.cs:136) Vive.Plugin.SR.ViveSR_DualCameraRig.Initial () (at Assets/ViveSR/Scripts/ViveSR_DualCameraRig.cs:179) Vive.Plugin.SR.ViveSR.UpdateWhileWorking () (at Assets/ViveSR/Scripts/ViveSR.cs:328) Vive.Plugin.SR.ViveSR.Update () (at Assets/ViveSR/Scripts/ViveSR.cs:175)
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