Hello,
There is a bug in the Wave SDK for Unity with the material reflections from the skybox or from reflection probes.
In the editor, the reflections appear correct, when viewed in stereo with a headset.
The parallax of the reflections can be wrong depending on the axis the camera is facing : Reflections parallax is correct along +Z axis, but reversed along -Z axis and null along +/-X axis.
With a correct parallax effect, the content of the reflections will appears to be behind the reflective object. But with a reversed parallax effect, the reflection will appear to be in