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Jerome-F

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  1. We need to have the same project because of the multiplayer with Unreal. It can be great if WaveSDK can identify non VR android device and disable all blocking function on such device. Like on a windows build with the same project, we don't have to disable WaveSDK
  2. We have a multiplayer application on Vive Focus Plus made with Unreal 4.22 And we want to make an application Running on a standard Android Tablet for use as spectator. But If we target non Focus android device we have crash... Is therre a way to do this ? Maybe configuring something we missed ? Thanks ! @Cotta @MariosBikos_HTC
  3. Does The wave SDK 3.1.94 is compatible with the just released Unreal 4.25 ?
  4. If we update an application on the Device Management system, is ther a way to force the update on all the headset ? It seem it need a manual update on the headset. A bit annoying when using kiosk mode ... @Ken Lee @Cotta
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