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  1. After several trying, I finally run the experience demo successfully with SRWorksRuntume run as administrator. And it seems like the previous hanging had nothing to do with the VRCompositor message -- even I can run the program now, the error still exists. So the root error may be at some steps after the VRCompositor allocation but the log didn't show. Anyway, it can basically work now : )
  2. Hi there, I've installed SRWorks SDK version and tried to run both the sample experience Unity project and the pre-build Unity demo, and it turned out they both hanged when trying to call SRWorks SDK. In the log of sdk_SRWorks_Runtime_srworks, it always ended with : ERROR SDK] [HTC_VR_Init] VRCompositor is NOT allocated. , app type :22. And in sdk_ViveVRCompositor, I got : ERROR SDK] [HTC_VR_Init] VRCompositor is NOT allocated. , app type :3 I'm new to VR development, and with no idea where to continue the trace. Could anyone give any suggestion about this? Oh, and my system is Win10 64bit with a RTX 2070 and SteamVR version 1.13.10. Other VR applications without SRWorks just look fine so I suppose the basic HMD setting is fine (?) Thank you.
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