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alwyuyang

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Everything posted by alwyuyang

  1. After many tries, I would say it is the defect of the product. The same settings work yesterday, but today it does not work. For those getting similar issues, I wish you won't self doubt much. It works randomly, not a perfect product for eye tracking.
  2. I am sorry to hear that. My one is still working as I checked it this morning. I didn't change any settings since our last discussion. I don't know if @Corvus can solve it.
  3. @jboss Thanks, but I don't understand what is the "User Account Control" referring to. Could you explain about it? Is it the Steam Account or the PC admin account? Thank you.
  4. Congratulations @DustProductions! I was admin account when I was stuck. Then I did what I suggested to you. Hence, I am not sure the admin account is necessary @Corvus . Hope the HTC Vive Eyer can make our life easier soon!
  5. I just found my eye trackers worked. I removed all settings and applications and reinstall ViveProEye driver and SRanipal. And I went to the folders "Program Files/Vive" and "Program Files(x86)/Vive" to clean everything. Thank after reinstallation, I should have a folder like the photo attached. "SRanipal " should be under "Program Files(x86)/Vive", NOT under "Program Files/Vive". Anyway, the idea was to put together SRanipal and Vive driver under "Program Files(x86)/Vive" . Could you check in this way? It worked for me now.
  6. @DustProductions Thank you. I hope so. Please keep us update if you got it.😀
  7. Hello @DustProductions, exactly as you reported here, I am suffering. Do you have any new progress ? Thank you.
  8. I have the same issue for a long time, very frustrating. Please share me if you solve it..Thank you so much. @Corvus
  9. Hello, I still have this problem unsolved, could you please give me a hand? @imarin18@Daniel_Obrien @Daniel_Y @Corvus Thank you.
  10. I am suffering the same issue but still not fixed. How about you? Could you please give me a hand @VibrantNebula The issue I report is given at @Corvus @Jad
  11. Dear @Daniel_Y, It succeeded before last Monday but it failed to work since then. I checked it with two different PCs but still the same problem. Do you know why? Another case when I ran the demo project provided in the SDK in “SRanipal_SDK_1.1.0.1-->02_Unity-->FaceGym-->FaceGym.exe”? Best regards, alwyuyang
  12. Dear @原田空来 @PheonixLab @Jad @Nermeen @idontwantthis (I am sorry for repetively posting because I posted in a wrong place before ) My eye tracker suddenly doesn't work, could you explain me more in detail how did you fix the problem? I ran into the same problem. Thank you very much. I am frustrating also. Google translation from English to Japanese for @原田空来: アイトラッカーが突然動作しません。問題をどのように修正したのか、詳しく説明してもらえますか? ありがとうございました
  13. Dear @原田空来 @PheonixLab @Jad @Nermeen @idontwantthis My eye tracker suddenly doesn't work, could you explain me more in detail how did you fix the problem? I ran into the same problem. Thank you very much. I am frustrating also. Google translation from English to Japanese for @原田空来: アイトラッカーが突然動作しません。問題をどのように修正したのか、詳しく説明してもらえますか? ありがとうございました
  14. Dear Developers, @Daniel_Obrien @Daniel_Y @imarin18 @Corvus As a supplementary, here is the error I got when I was running my program (although I have posted in another place). [SRanipal] Initial Eye v2: NOT_SUPPORTED UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ViveSR.anipal.Eye.SRanipal_Eye_Framework:StartFramework() (at C:\Users\dn0855\Documents\UnityProj\Speed_Normal\Assets\ViveSR\Scripts\Eye\SRanipal_Eye_Framework.cs:104) ViveSR.anipal.Eye.SRanipal_Eye_Framework:Start() (at C:\Users\dn0855\Documents\UnityProj\Speed_Normal\Assets\ViveSR\Scripts\Eye\SRanipal_Eye_Framework.cs:59) The main problem is still the failing calibration. I don't why. I would appreciate it again if you could give me a hand on such an annoying issue. Best regards, Alwyuyang
  15. Dear community developers, @Corvus @Daniel_Y @imarin18 I encounter an issue when I was calibrating the eye tracker. I started to launch the calibration procedure, and it asked me to "adjust your headset up and down to fit in the frame.". Then I adjust, but it stoped responding me. Normally, it should remind me when I make it; however, I am stuck in this page. If you know the possible issue, please give me a hand. Attached threee photos: 1. the solutions I am trying to follow, which didn't work; 2. my Nvidia driver information; 3. the page I am stuck in. Best regards, Alwyuyang
  16. Dear @Corvus @Daniel_Y @Daniel_Obrien I get the following error which is different to what you mentioned. [SRanipal] Initial Eye v2: NOT_SUPPORTED UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ViveSR.anipal.Eye.SRanipal_Eye_Framework:StartFramework() (at C:\Users\dn0855\Documents\UnityProj\Speed_Normal\Assets\ViveSR\Scripts\Eye\SRanipal_Eye_Framework.cs:104) ViveSR.anipal.Eye.SRanipal_Eye_Framework:Start() (at C:\Users\dn0855\Documents\UnityProj\Speed_Normal\Assets\ViveSR\Scripts\Eye\SRanipal_Eye_Framework.cs:59) I have tried different solutions, but I continually get the error. What's can I do? The icon in the system tray on my computer is always brown color. Best,
  17. Dear @Daniel_Y, Thank you for your response and it works. @imarin18 so here is an update. Best, Alwyuyang
  18. Dear @imarin18, 1. I didn't try to collect the data during eye closeness but I will share you updates once I got another different value in order to deepen our understanding. 2 . "My personal opinion is that it would be better to use only the data with 31 on the validity data." ---I agree with this point if we all don't understand what "8" means in the output. Thank you for sharing your opinions to me, it helps a lot. Sincerely, alwyuyang
  19. Dear @imarin18, I explain you with the corresponding output from the code block : data.no_user, data.timestamp, data.frame_sequence, data.verbose_data.left.eye_data_validata_bit_mask, data.verbose_data.left.gaze_origin_mm.x, data.verbose_data.left.gaze_origin_mm.y, data.verbose_data.left.gaze_origin_mm.z, data.verbose_data.left.gaze_direction_normalized.x, data.verbose_data.left.gaze_direction_normalized.y, data.verbose_data.left.gaze_direction_normalized.z, data.verbose_data.left.pupil_diameter_mm, data.verbose_data.left.eye_openness, data.verbose_data.left.pupil_position_in_sensor_area.x, data.verbose_data.left.pupil_position_in_sensor_area.y, data.expression_data.left.eye_frown, data.expression_data.left.eye_squeeze, data.expression_data.left.eye_wide // When it failed ( because validity number is 8, according to your assumption ) to measure the eye data, I got the corresponding output True 4205749 5008 8 0 0 0 0 0 0 -1 0 -1 -1 0 0 0 //When it measured sucessfully (because validity number is 31, according to your assumption), I got the corresponding output like: True 4205699 5002 31 34,31874 2,921722 -40,23471 -0,09350586 -0,1259155 0,9876099 4,649445 0,850469 0,4580182 0,6275682 0 0 0 Are you still reckoning that "8" suggests the valid data only for eye openness, because it seems that other eye data such as gaze_origin_mm, gaze_direction_normalized, and pupi_diameter_mm are also invalid.
  20. Dear @imarin18, Thank you for sharing your opinions. However, 1, although the timestamp is not measured precisely, how could it jump from 62613 to 4205382 in two subsequent collection? 2, i agree with your explanation of "31". However, I also got uint64 "8" for the eye_data_validata_bit_mask when it failed to measure, then it seems hard to explain by the summing theory. writeLeftEyeData.WriteLine("{0} {1} {2} {3} {4} {5} {6} {7} {8} {9} {10} {11} {12} {13} {14} {15} {16} {17} {18}", Sample_MainThread.UnityTime, unixTime, data.no_user, data.timestamp, data.frame_sequence, data.verbose_data.left.eye_data_validata_bit_mask, data.verbose_data.left.gaze_origin_mm.x, data.verbose_data.left.gaze_origin_mm.y, data.verbose_data.left.gaze_origin_mm.z, data.verbose_data.left.gaze_direction_normalized.x, data.verbose_data.left.gaze_direction_normalized.y, data.verbose_data.left.gaze_direction_normalized.z, data.verbose_data.left.pupil_diameter_mm, data.verbose_data.left.eye_openness, data.verbose_data.left.pupil_position_in_sensor_area.x, data.verbose_data.left.pupil_position_in_sensor_area.y, data.expression_data.left.eye_frown, data.expression_data.left.eye_squeeze, data.expression_data.left.eye_wide ); I attach my code and the corresponding output file so you can see that I got 31 when it worked and 8 when it failed. Anything to comment? Thank you:) @Daniel_Obrien @Daniel_Y Best regards, leftEyeDataSub.txt
  21. Dear @imarin18, I am checking the timestamp and frame_sequence, but I found the following the results in the log file. Column name: timestamp, frame_sequence, eye_data_validata_bit_mask row 1: 62613 4848 31 row 2: 4205382 4964 31 row 3: 4205415 4968 31 row 3: 4205457 4973 31 @Daniel_Y I don't understand why there is a huge skip from row 1 to row 2 regarding the timestamp. The row 1 is first output I obtained from the system. In addition, what does "31" means for the eye_data_validata_bit_mask? I only know it is uint64 data type, but how to interpret it? Thank you.
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