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About exvrs

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  1. Thank you so much, ViveportTeam -- problem solved!
  2. Thanks so much for the response. Just to clarify, where do I specify the path to the EXE? Is there a form field where I'll provide this? Also, in the documentation, there's mention of putting the EXE in a folder ("appname\Binaries\Win64") if there are also data folders being uploaded. Since I have such a folder, does that mean I need to create an "appname" folder with a "Binaries" folder with a "Win64" folder and put the EXE in there before zipping everything up? Sorry for the confusion, and thanks again for your help!
  3. Hello all -- I have limited development experience but managed to get a little VR game built, and I'd like to submit it to Viveport. Problem is, I'm having trouble understanding the dev guide pdf where it talks about the "Binary Build." It's fairly unclear to a newbie like me how to create the app manifest and zip up my Unity files properly (game exe and data folder). I'd greatly appreciate any help -- thanks!
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