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JCorvinus

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  1. I think I've found a bug in GetGazeRay(), specifically in the origin output. Look at the code below: if (gazeIndex == GazeIndex.COMBINE) { valid = eyesData[(int)GazeIndex.COMBINE].GetValidity(SingleEyeDataValidity.SINGLE_EYE_DATA_GAZE_DIRECTION_VALIDITY); if (valid) { origin = eyesData[(int)GazeIndex.COMBINE].gaze_origin_mm * 0.001f; direction = eyesData[(int)GazeIndex.COMBINE].gaze_direction_normalized; direction.x *= -1; } } else if (gazeIndex == GazeIndex.LEFT || gazeIndex == GazeInd
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