I simply want the choice to remove Viveport from my system without disabling the hardware due to the way the system/drivers are integrated into the install. Previous Vive Systems do not have this issue. As I stated, its a great headset but I'm fairly sure I won't be the only one that doesn't require the HTC/Viveport system. I also dabble in a little VR development and have already come across a couple of issue I've not stated but again around the VivePort software not playing nicely with unity which I'll reserve for another time. Had I known about these quirks, I may have delayed my purchase. I'm a loyal HTC fan and really appreciate the quality of their equipment so I'm willing to wait in hope that my concerns will eventually be addressed. I just hope HTC doesn't use the Cosmos to force people into using their Eco-system. Hopefully SteamVR will one day release with full support for the cosmos and not require any Viveport / Vive Console intervention.
As far a tracking is concerned, I feel its well below par when your come from the base stations 2.0 setup. Accuracy and Lag are quite noticeable on the hand controllers but the head tracking seems OK abet a small delay/smoothing effect when moving quickly in high intensity games. As it stands, I wish I could use my Cosmos headset with the Original Vive wand controllers to improve accuracy. I will say the I do like the "feel" of the new cosmos controllers.
@TomCgcmfc Thanks for apology. I respect other peoples opinions but phrase like "You must be kidding mate?" "Each to their own I guess, lol" belittle my concerns and comes off as dismissive. My first gut reaction was that you were a HTC representative performing damage control. Forums exist for people to voice all concerns and opinion. Good and bad.
For now, I'll stick to my negative comments and hope HTC do something about it.