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  1. Did anybody find a suitable transformation of the Gaze ray origin and direction provided by SRanipal_Eye_v2.GetGazeRay() or one of the other SRanipal mechanisms? I really can't find a sane mapping from Gaze origin to some Unity 2020 XRNode or the Main Camera in the SRanipal example scenes. Without knowing how "System Origin" as posted by @Daniel_Y relates to a SteamVR Camera Rig, Unity XR Nodes, ViveCameraRig, Main Camera or some other known Entity in a Unity Scene it is a tedious guessing game to reliably use the Gaze Origin in the scene. I am also wondering why in SRanipal_Eye_v2.cs lin
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