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Topics posted by MariosBikos
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Getting Started with VRS & Foveated Rendering using HTC Vive Pro Eye & Unreal Engine 1 2
By MariosBikos, in Developer Blog
- unreal engine 4
- foveated rendering
- (and 3 more)
- 16 replies
- 24,736 views
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Getting started with the HTC Vive Tracker (Pose + Input via Pogo pins) in Unreal Engine 4.24 1 2
By MariosBikos, in Developer Support
- 16 replies
- 28,797 views
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Vive Cosmos OpenXR Hand Tracking Support - Unreal Engine 4.26 Sample Project
By MariosBikos, in VIVE OpenXR
- openxr
- vive cosmos
- (and 1 more)
- 6 replies
- 7,698 views
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- 7 replies
- 4,220 views
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- 1 reply
- 4,243 views
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[Temp Fix] Cosmos Elite Crash at launch for titles/developers using Unreal Engine 4.24
By MariosBikos, in VIVE Console Software
- elite
- unreal engine 4
- (and 2 more)
- 7 replies
- 3,240 views
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- 5 replies
- 4,276 views
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Improve Performance & Battery Life with Adaptive Quality in Wave SDK
By MariosBikos, in VIVE Wave SDK
- wave
- focus plus
- (and 3 more)
- 0 replies
- 2,579 views
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- 2 replies
- 4,318 views
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[Feature] Intro of Direct Preview in Unreal Engine from 3.1.94 Early Access
By MariosBikos, in VIVE Wave SDK
- direct preview
- unreal engine 4
- (and 4 more)
- 1 reply
- 1,660 views