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  1. Hi, I have the exactly the same problem here. I'm using Unity 2019.2.0 with the Lightweight Render Pipeline. My projet was using the Wave SDK version 3.0.2 and I was able to render in both eyes correctly with Single Pass. I upgraded my project to Wave SDK 3.1.4 and it doesn't seem to work anymore. As LRP is more optimised for Android devices and Single Pass sometime more efficient, the SDK should support both. Does a new SDK version will be released soon to fix that issue ?
  2. Effectivly, my project is using the SDK 3.0.2. However, I can't update to version 3.1.0 or later since those release do not support Single Pass with Light Renderer Pipeline. I tried with my 3.0.2 project and with wvr_settings.apk and wvr_performance_hud_setting.apk from the 3.1.4, but that does'nt work.
  3. Hi, I'm trying too display the HUD perfomance tool provided by the Wave VR SDK for my Unity project. https://hub.vive.com/storage/docs/en-us/PerformanceProfiling.html#android-systrace However, after installing wvr_settings.apk and wvr_performance_hud_setting.apk via the adb command. The HUD never shows up when I execute the followig command adb shell setprop debug.wave.perfmonitor.mode 1 @Tony PH Lin @Cotta
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