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Posts posted by Andy.YC_Wang
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Hi @CaIIIeR
Sorry for the late reply
Please replace the two filesViveSR_RigidReconstruction.cpp
ViveSR_RigidReconstruction.cpp and ViveSR_RigidReconstructionRender.cpp
with the attached files
Regards,
Andy.YC Wang
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Hi, @GestureLab
- Direction get from 'GetGazeRay' is normalized vector which combined directions of two eyes
- The sampling rate of sensor is 120 Hz
Regards,
Andy.YC Wang
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Hi @dagillespie,
Thanks for the information
We will support setting VROrigin programmatically in blueprint in next release.
Regards,
Andy.YC Wang
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Hi @dagillespie
Please set the player to VROrigin in ViveSR,
The image plane will be generated relative to transform of VROrigin
Regards,
Andy.YC Wang
UE4 Focus v2 Crashes Engine 4.24.2
in VIVE Eye and Facial Tracking SDK
Posted
Hi @PotatoFaceGames,
Could you provide the log in AppData\LocalLow\HTC Corporation\SR_Logs?
What's version of SRanipal_SDK and VIVE_SRanipalInstaller you use?
I test the SRanipal_SDK_1.1.0.1. and VIVE_SRanipalInstaller_1.1.2.0(download here: https://hub.vive.com/en-US/download) in UE4.24.3
And it works well