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  1. Hi @PotatoFaceGames, Could you provide the log in AppData\LocalLow\HTC Corporation\SR_Logs? What's version of SRanipal_SDK and VIVE_SRanipalInstaller you use? I test the SRanipal_SDK_1.1.0.1. and VIVE_SRanipalInstaller_1.1.2.0(download here: https://hub.vive.com/en-US/download) in UE4.24.3 And it works well
  2. Hi @CaIIIeR Sorry for the late reply Please replace the two filesViveSR_RigidReconstruction.cpp ViveSR_RigidReconstruction.cpp and ViveSR_RigidReconstructionRender.cpp with the attached files Regards, Andy.YC Wang ViveSR_RigidReconstructionRender.cpp
  3. Hi @CaIIIeR Could you provide the UE4Minidump and log file? Regards, Andy.YC Wang
  4. Hi, @GestureLab Direction get from 'GetGazeRay' is normalized vector which combined directions of two eyes The sampling rate of sensor is 120 Hz Regards, Andy.YC Wang
  5. Hi @guilhermedaniel You can try to add an UE_Log in UpdateData function Regards, Andy.YC Wang
  6. Hi @Assc, You're right Thanks for the information Regards, Andy.YC Wang
  7. Hi @dagillespie, Thanks for the information We will support setting VROrigin programmatically in blueprint in next release. Regards, Andy.YC Wang
  8. Hi @dagillespie Please set the player to VROrigin in ViveSR, The image plane will be generated relative to transform of VROrigin Regards, Andy.YC Wang
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