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UE4 Focus v2 Crashes Engine 4.24.2
Andy.YC_Wang replied to PotatoFaceGames's topic in Vive Eye Tracking SDK
Hi @PotatoFaceGames, Could you provide the log in AppData\LocalLow\HTC Corporation\SR_Logs? What's version of SRanipal_SDK and VIVE_SRanipalInstaller you use? I test the SRanipal_SDK_1.1.0.1. and VIVE_SRanipalInstaller_1.1.2.0(download here: https://hub.vive.com/en-US/download) in UE4.24.3 And it works well -
SRWorks Scanning not working, UE4 crashes
Andy.YC_Wang replied to CaIIIeR's topic in Vive SRWorks SDK
Hi @CaIIIeR Sorry for the late reply Please replace the two filesViveSR_RigidReconstruction.cpp ViveSR_RigidReconstruction.cpp and ViveSR_RigidReconstructionRender.cpp with the attached files Regards, Andy.YC Wang ViveSR_RigidReconstructionRender.cpp -
SRWorks Scanning not working, UE4 crashes
Andy.YC_Wang replied to CaIIIeR's topic in Vive SRWorks SDK
Hi @CaIIIeR Could you provide the UE4Minidump and log file? Regards, Andy.YC Wang -
About GetValidity() in SRanipal Unreal SDK
Andy.YC_Wang replied to Assc's topic in Vive Eye Tracking SDK
Hi @guilhermedaniel You can try to add an UE_Log in UpdateData function Regards, Andy.YC Wang- 4 replies
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- unreal engine 4
- sranipal
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About GetValidity() in SRanipal Unreal SDK
Andy.YC_Wang replied to Assc's topic in Vive Eye Tracking SDK
Hi @Assc, You're right Thanks for the information Regards, Andy.YC Wang- 4 replies
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- unreal engine 4
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SRWorks Unreal Plugin - Changing Player Location
Andy.YC_Wang replied to dagillespie's topic in Vive SRWorks SDK
Hi @dagillespie, Thanks for the information We will support setting VROrigin programmatically in blueprint in next release. Regards, Andy.YC Wang -
SRWorks Unreal Plugin - Changing Player Location
Andy.YC_Wang replied to dagillespie's topic in Vive SRWorks SDK
Hi @dagillespie Please set the player to VROrigin in ViveSR, The image plane will be generated relative to transform of VROrigin Regards, Andy.YC Wang