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luochuanyuewu

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  1. Thanks for your attention, looking forward to good news.😁
  2. Here is the blackproject whitch can' reproduce this error. https://drive.google.com/file/d/1wQU_c4oET0Y768mqyydHtCIUmPRfK1Ca/view?usp=sharing @Daniel_Y @Tony PH Lin @Cotta
  3. Hi, dear community. i can't packaging my project correctly when i check “for distribution” in my project settings. here is my dev environment: installed android sdk as normal (nothing wrongs here.) ndk: 16b win10 pro 1903 Unreal Engine 4.22.3 Wave_3.1.4_unreal sdk. jdk: jdk1.8.0_77 here is the description of my problem: I have successfully prepared the Android development environment according to the document description (I can guarantee that this part has no problems at all, because I can successfully package normal Android projects), but as long as I enable the wavevr plug-in in in the UE4 project and check "for distribution" in the packaging settings, I cannot package. The error comes from a library called "mockito". If I enable the wavevr plug-in and uncheck "for distribution", then I can package normally. I reproduced this problem in a blank project ( with wavesdk enabled), the sample project you provided, and our own project. steps to reproduces: 1. Install Android SDK, NDK, JDK 2. Create a blank blueprint project and fill in the path of SDK, NDK and JDK in Android SDK under project settings. 3. Fill in the relevant information in the extra settings for < Application > section under advancedapkpackaging 4. Create a blank map called NewMap and save it under content. 5. Copy the WVR folder to the engine path, and copy wavevr to plugins / wavevr under my project. At the same time, enable the wavesdk plug-in in UE4, and disable oculusvr and steamvr at the same time. 6. generate apk keystore and config it. 7. Check "for distribution" under packaging settings 8. Hit packaging. What i expected: The package should be successful and a signed APK should be generated What i Got: Conclusion: It seems that this kind of error cannot be solved on my own. I hope you can check this problem. I have provided a complete log and a project that can reproduce this bug. FullLog.txt Thanks.
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