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groslala

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Posts posted by groslala

  1. On 5/14/2021 at 9:45 PM, CMDRZOD said:

    I've had this issue for a very long time. Random disconnects. I tried all the fixes listed here. The controller timeout fix didn't work for me. The setting USB devices to never power off didn't help either. At least not the normal USB devices and hubs listed in device manager. 

     

    This is what seems to have finally solved this for me:

    Open device manager. Click view and then devices by connection. Find the PCI-E port that your card is attached to. My Intel PCI-E card is attached to Intel PCI Express Root Port #8

    I set every device under this PCI-E Port to never power down to save power. This is the whole Intel Wireless VR Card, its software component listed here as well as the USB Root Hub. After disabling power saving on all of the devices that are part of the wireless PCI-E card I have not had a drop since. Screenshot below:

     

     

    image.thumb.png.409f68dec3a2bcdaadc0a55bc12cd600.png

     

    Thank you CMDRZOD ! Seems to work for me as well. So random disconnects could just be a conflict between the PCI-E card and Windows power management after all...

    • Like 1
  2. So, no answer to my question about the difference between my 1440 x 1700 pixels per eye wireless Cosmos Elite and the 1632 x 1632 pixel per eye (upgraded to 2448 x 2448) Vive Pro 2. I guess I have to wait for independant comparative tests...

    maxstepHackPerception already answered your question. HTC use almost no compression, contrary to Oculus, that's why the image is much better and there is no latency, but it's much heavier. With the resolution of the VP2, it reaches the limits of the existing wireless technology bandwidth, even at 90 Hz. Concerning the price, Oculus have a very different policy that enables selling their HMDs at the lowest price on the market, by far. For professional use, the price of the Quest is the double.

  3. Will the Vive Pro 2 be compatible with the HTC wireless? I guess the resolution and maybe the power requirement could be a problem, but that would be great. HTC still has the best VR wireless system, and considering the bandwidth of the 60 Ghz wifi, it should be possible, when we see what Oculus does with a simple wifi 5 connexion (but great compression algorithms).

  4. OK, found the solution: I deleted the Vive Wireless folders in C/Programs  and C/ProgramData.

    But I still can't play wireless: "headset not detected". 

    I checked all the connections.

    My wireless module has a green flashing light

    Rebooting doesn't help

     

  5. Hello,

    I just changed my hardware from AMD to Intel (CPU + motherboard), updated all my drivers and my Windows edition, and I can't play wireless anymore. First my wireless Vive could'nt be detected, so I decided to test it wired, everything is OK. Then I decided to uninstall/reinstall everything: Vive drivers, Viveport, Vive wireless app, SteamVR.

    The problem is I can't install the Vive Wireless app anymore: I get an error message: "Fail to shut down SteamVR. Please shutdown SteamVR and try again.". But Steam VR isn't running and rebooting doesn't help. Any idea?

  6. Thank you for the answer! I am just realizing that the Vive Pro is still one of the best HMD on the market and that no other device relased after it brought any significant improvements. Critics mainly focused on its price and that's the reason why I never considered buying it till now. But its price drop to 600 $ (cheaper than a Cosmos + external tracking faceplate that finally might not be better) could make it the best option for wireless PC VR in the end (I'm trying to build the best wireless VR combo).

    • Like 1
  7. For people who tested both Vive Pro and Cosmos, considering the HMD alone (image quality, comfort and ergonomy, ignoring tracking and controllers), which one is the best? I already use Index controllers and it will soon be possible to use the external tracking with both HMD, so I'm only interested in the HMD itself. Some people seem to prefer the Vive Pro screens despite the more pronounced SDE. Is the Cosmos really more comfortable and easy to use? With the recent price drop on the Vive Pro, and every options for a Cosmos with external tracking coming with an expensive kit, I don't know which one to buy.

  8. I don't get HTC's policy with those expensive kits in a very competitive market. Why doesn't HTC just sell the Elite HMD alone, like the Vive Pro?

    That would be the best option for people who want to upgrade their Vive (there are still 27% of Vive users on Steam according to the latest survey, but it won't last).

    • Like 2
  9. From what I understood from the new HTC announcement, I'm disappointed. If I want to upgrade my Vive, I will have to buy:

    1) a 499 $ Cosmos Play (including two 99 $ inside out controllers and a 50 $ 4 camera faceplate that will be useless for me) + a 199 $ external tracking faceplate + ...separate headphones (one of the most immersion breaking accessory)!

    2) If I want built-in headphones, a 899 $ Cosmos Elite with two 130 $ controllers and two 115 $ basestations that I already own.

  10. On 1/7/2020 at 2:07 PM, VibrantNebula said:

    @Coryh4225, There was a very high profile and expensive lawsuit Oculus was involved in-part over the IR based tracking systems used in Rift hardware. We're using optical on our inside-out HMDs because there are IP issues around marker based IR based solutions. That said, we do license Valve's IR tracking solution for Vive & Vive Pro... It's a different type of tracking called outside-in that's mechanically based.

    Here's a Facebook article about Insight tracking - I'd suggest taking it with a grain of salt as there is a complex and legally intensive history surrounding this branch of tracking technologies.

    You mean Facebook has the monopoly on IR internal tracking?!! That's incredible! IR is just part of the light spectrum, there shouldn't be an IP on it! 

    Knowing that, HTC should have continued with external tracking (for sure everything will be solved with the external tracking faceplate). Anyway thank you for the explanation, that answers most of the questions about the Cosmos tracking issues. I'm amazed by what could already be done with optical internal tracking alone. Hope you also have an IP on it!

  11. I guess HTC will have many request like these.

    I don't want to pay more for Cosmos controllers, as I already have very good (Index) controllers for my Vive, or for the original faceplate that would be useless for me. On the other hand some people like Hooflee will need basestations...

    It would be nice to offer the possibility to order only what you need, like Valve did with the Index. HTC could sell a "naked" version of the Cosmos, with different faceplates, controllers and basestations options. Cosmos is a great HMD because it offers many options, but it is rather expensive and I think customers would be happy not having to pay more for useless features, but just for what they need.

    • Thanks 1
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