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  1. Hi, I'm trying to run the sample scenes for the SRWorks v9.3.0 but I keep getting this error message: FormatException: Input string was not in a correct format. System.Number.ParseSingle (System.String value, System.Globalization.NumberStyles options, System.Globalization.NumberFormatInfo numfmt) (at <437ba245d8404784b9fbab9b439ac908>:0) System.Single.Parse (System.String s, System.Globalization.NumberStyles style, System.Globalization.NumberFormatInfo info) (at <437ba245d8404784b9fbab9b439ac908>:0) System.Single.Parse (System.String s) (at <437ba245d8404784b9fbab9b439ac908>:0) Vive.Plugin.SR.ViveSR_DualCameraCalibrationTool.LoadParamsValue (System.Int32 angle_index, System.Single default_value) (at Assets/ViveSR/Scripts/ViveSR_DualCameraCalibrationTool.cs:196) Vive.Plugin.SR.ViveSR_DualCameraCalibrationTool.LoadDeviceParameter () (at Assets/ViveSR/Scripts/ViveSR_DualCameraCalibrationTool.cs:136) Vive.Plugin.SR.ViveSR_DualCameraRig.Initial () (at Assets/ViveSR/Scripts/ViveSR_DualCameraRig.cs:179) Vive.Plugin.SR.ViveSR.UpdateWhileWorking () (at Assets/ViveSR/Scripts/ViveSR.cs:328) Vive.Plugin.SR.ViveSR.Update () (at Assets/ViveSR/Scripts/ViveSR.cs:175) It looks like there is something wrong when trying to read the parameters in the calibration file. @Daniel_Y, @reneeclchen
  2. Thanks for the reply! I tried SRWorks v0.9.0.3 in Unity 2019.2.6f1, and I still get the same error but with even worse consequences(see-through not working). @Daniel_Y
  3. I still have this same problem with SRWorks 8.5.0 when I force OpenGL Core in Unity, whatever the version. Any solution? @Daniel_Y @zzy @Andy.YC_Wang @Sean_Su
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