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GestureLab

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  1. Hi, Is there a way to start the eye calibration without using the controller and having to go through the menu? I'm planning to use it in an experiment and want to start it directly (ideally from Unreal 4.23 because I'm using that) without having to tell my participants which buttons they have to click all the time. In the SRanipal Unreal SDK document the function 'LauchEyeCalibration' is listed, which sounds promising, but this does not show up in the list of available functions in the Unreal Blueprint. How do I run this function, then? Thanks @Corvus @Daniel_Y @zzy
  2. Hi, Since the SRanipal documentation is not that great, and it took me a long time to get things up and running, I thought I'd share my solution here to help getting other people started. I'm not claiming it's the best solution and it's definitely not the only one, so if there are suggestions to improve it, let me know 🙂. What I'm trying to do here is sending the location and rotation of the HMD as OSC messages, as well as the eye angle measured by the HTC Vive Pro Eye. These OSC messages can be logged, or even processed in Matlab in real time, which is very useful when doing research, fo
  3. Hi @VIVE_Jason_Lu Thanks for your response! With the work around (#3) it is now working in 4.23.1. Best, Maartje
  4. I tried installing the 4.18.3 engine and trying it out for a project created with 4.18.3. It does show up in the list there, but I cannot enable it. I get the following error messages: @Corvus @zzy @VIVE_Jason_Lu
  5. Hi, I'm using 4.23.1, I get the following message when trying to restart the environment after copying the folder: "The following modules are missing or built with a different engine version: SRanipal, Would you like to rebuild them now?". I clicked yes and it tries to rebuild it, but maybe this doesn't work? Best, Maartje
  6. Hi, I'm new to this and I'm trying to set up SRanipal in Unreal so that I can get the eyetracking data. I have followed the manual and can get to the point where I have to enable the plugin, but it does not show up in the list of plugins in Unreal. Any ideas what could be wrong? I tried copying the unzipped 'Plugins' folder into the project folder and also tried copying the 'SRanipal' folder into the 'Plugins' folder of the game engine. Best, Maartje @Daniel_Y @zzy @Corvus
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