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hamez88

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About hamez88

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  1. I actually ended up selling my cosmos on ebay a few weeks ago for about 3 quarters of the price, $950aud and went and bought the quest 2, the elite strap with battery and link cable and still have about 300 left over and have never looked back (till now because i wanted to see if anything progressed in the tracking situation here). It was such a worthwhile upgrade and i have already used it alot more in then i have in a year with the cosmos. Your not gonna be able to get a refund and i highly doubt they are going to fix this issue because it would require to redesign the controllers to be i
  2. Its perfectly normal for it not to be supported, i highly doubt they wont add support for the 30 series. Alternitivly it could also be nvidias fault for not supporting the cosmos. who knows.
  3. I don't know about others but this is a big step forward in terms of tracking performance. Played a few rounds of pavlov, both online and off and found that tracking feels alot better when in rifle stance. Still some fidgety parts but still alot better.
  4. Front two are the pass through cameras, and the side ones i believe work in tandem with the front ones specifically for creating the play space on the elite.
  5. Finally gotten around to try this version, but i have noticed that the pass thru camera is no longer working. It doesnt activate when you press the vive button twice, the button on the headset or walking outside the boundry, i have made sure all the settings are on but no luck.
  6. I doubt any updates regarding tracking for the OG cosmos will be coming out until covid has been stamped out. There hasn't been any since it was in full swing so i doubt, only been software and ui updates since. Considering they are still revising and sellings the og cosmos, they must think they can fix it. As for refund depends on how strong your ombudsman game is. In simple nowhere will give you a refund straight up for just a simple claim of tracking. You will have to start tickets and conversations with both Vive and the place of purchase to show proof you have tried everything first, t
  7. .... apple is not consumer friendly, they place placebo fans that doesn't blow air on any anything in their laptops which then just die later from over heating expecting the consumer to bring it back to charge them to repair it.
  8. In the same boat, agreed, they need some sort of upgrade program for previous adopters where we pay the difference between the normal and eliete and get the faceplater/controllers and basestation. In the mean time if you adjust your grip on the controllers as if you where showing your wrists (the under side) so both the light sensors on the controllers can be seen clearly in a line of site, it helps quite a bit for rifle operations. Some games like half life alyx has some excellent programming that makes dual handed operation of a weapon work wonderfully. It shows that game developers have
  9. Maybe i"m misinterpreting your second line but you seem to of taking the tone of comment the wrong way.
  10. am i the only one wondering what happened to updates 1.0.12.5 to 1.0.12.9
  11. Id like to know about the cable also, i doubt there is, but you could try to look for some longer cables for the usb 3.0 and dp to mini dp cables that connects to your computer. and just have the link box in the same room near a power point. (that would probably be easier to find then the all in one cable going from the headset to the linkbox. As for compatibility you will have to look into that one. Once you put the tracking faceplate on the original cosmos controllers wont work, You will need to get some base station compatible controllers (knuckles, vive controller ect) get 1.0 base
  12. I wish, they sent out a email about the end of financial year sale which had the upgrade kit (faceplate, base stations and controllers) and it was $949 AUD. which was marked down from $1000+ AUD That is ridiculous.
  13. There is no tracking updates this public release, it looks like they kept out the tracking part of the update and just released the software part. I could be wrong but it doesn't say in the notes any changes have been made to tracking since the last public release, which is good because as i remember it the last public release state of tracking was better then the last few betas.
  14. Gonna take a stab and say its within the steam vr settings, maybe to do with the resolution scaling when you use it in wireless mode.
  15. Over my time using the vive cosmos i have noticed that most of the tracking issues is to do with Light, and how far away/close the controllers are to each other or the head set. Could a fix be made by providing more cameras?, Not on the headset but in the form of lighthouses? Have them set up in opposite corners of the play space. Not sure if tracking cameras could the controllers from a further distance or not but they would be able to see them in if not most, all positions within the play space. Combined with the cameras in the head set in theory it should improve the tracking. Any though
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