Jump to content


Verified Members
  • Content Count

  • Joined

  • Last visited

Community Reputation

31 Excellent

About hamez88

  • Rank

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. Maybe i"m misinterpreting your second line but you seem to of taking the tone of comment the wrong way.
  2. am i the only one wondering what happened to updates to
  3. Id like to know about the cable also, i doubt there is, but you could try to look for some longer cables for the usb 3.0 and dp to mini dp cables that connects to your computer. and just have the link box in the same room near a power point. (that would probably be easier to find then the all in one cable going from the headset to the linkbox. As for compatibility you will have to look into that one. Once you put the tracking faceplate on the original cosmos controllers wont work, You will need to get some base station compatible controllers (knuckles, vive controller ect) get 1.0 base stations if the room is smaller then 3.5m X 3.5m - 2.0 base stations for bigger rooms up to 5x5m No it is not compatible with windows 7, windows 10 really isn't that bad
  4. I wish, they sent out a email about the end of financial year sale which had the upgrade kit (faceplate, base stations and controllers) and it was $949 AUD. which was marked down from $1000+ AUD That is ridiculous.
  5. There is no tracking updates this public release, it looks like they kept out the tracking part of the update and just released the software part. I could be wrong but it doesn't say in the notes any changes have been made to tracking since the last public release, which is good because as i remember it the last public release state of tracking was better then the last few betas.
  6. Gonna take a stab and say its within the steam vr settings, maybe to do with the resolution scaling when you use it in wireless mode.
  7. Over my time using the vive cosmos i have noticed that most of the tracking issues is to do with Light, and how far away/close the controllers are to each other or the head set. Could a fix be made by providing more cameras?, Not on the headset but in the form of lighthouses? Have them set up in opposite corners of the play space. Not sure if tracking cameras could the controllers from a further distance or not but they would be able to see them in if not most, all positions within the play space. Combined with the cameras in the head set in theory it should improve the tracking. Any thoughts? Have you thought of any possible solutions and what are they?
  8. Why would they?, i certainly wouldn't want to with comments like yours that provide no constructive input . You want it fixed, jump on the beta and help by start sending reports , dont expect a experimental product to be perfect just because its on sale to the consumer.
  9. would be sensible to redesign the inside out tracking to a IF module for both controllers and faceplate and have a recall program were we send in our og controllers and faceplate in exchange for IF version. My assumption though is they are still selling the OG vive cosmos which makes me think they recon they can fix the tracking.
  10. Was about to ask, why does your cosmos looks so thin. and what happened to the top part of the head strap? Then realized it was upside down. hahahaha
  11. Two updates two weeks in a row since OP whinged. Boy don't you look silly.
  12. ouuuuuuu i look forward to testing this tomorrow. Always love a tracking a update.
  13. Yes i see that you said it but you have contradicted yourself further on in your OP along side in other topics and posts about the time factor it takes to push out these updates, so NO you really do not understand.
  14. Because its an biased opinion.
  15. You two are the worst. Yes because making these updates are an essential service that need to be operating during the pandemic.
  • Create New...