Jump to content

Fink

Verified Members
  • Posts

    113
  • Joined

  • Last visited

Everything posted by Fink

  1. Hi @b_boss_mx FYI: Alternatively you could look at the Index controllers. They have the advantage of working with both base stations and are a more recent and contemporary design (I think the Vive controllers are 2015 version 1 and 2018 version 2 approx.) finger tracking, improved ergonomics (love the hand straps so you don't have to hold it) great battery life (recharge via usb c) and the price is similar (try Ebay there were some good deals going) and is compatible with most software. I'm sure Vive will update their old controller design one day but as a alternative it's a good option. Fink.
  2. That's okay, if they do respond to any of it they do and if they don't they don't. It's just two reasonable questions from one of their customers I can't see any harm in asking. thanks for your response btw 😉 Fink.
  3. Hi All. Is there any news on the next Beta update for improvements and enhancements? The last one being several months ago has me wondering if there will still be more work done on the tracking. It is much more stable and very usable now but obviously there is still room for improvement with tracking, are resources and time still being allocated to this device and if so is there any time line for new updates? Also will we be able to purchase the AR faceplate any time soon? When I bought this device it was advertised that the AR faceplate would become available in coming months for the Cosmos line of products. It this still the case or has that now changed? I realise that companies are within their rights to make changes or cancel products and I can see in other forums that some developers are using it now but it is unclear about what the direction is for the general consumer. I don't have my own company but I would be interested in it from a development point of view. Any information would be appreciated thanks and please keep the momentum going. Fink.
  4. I'm curious if you have tried VTOL Vr and do you have the same issues as that is made for VR from the ground up (pardon the pun) and I haven't had too much trouble with it. I think some application \ games are optimised for VR and some less so. Cheers! Fink.
  5. Is this "offer" only for paid subscribers? I have a yearly subscription that came with the Cosmos and expires in December. Am I eligible this or only new members that didn't get the subscription with the Cosmos? Cheers! Fink.
  6. Thanks @Hernes Mine is wearing out and fraying at the top I will give it a try. As for the headset, mine is working fine and more than adequate for everything I use it for and if for some reason I need sub-millimetre accuracy I'll use the Elite face place and base stations (light houses whatever) but to be honest for most stuff @C.T. and his crew did a great job in stabilizing the wobbly controller syndrome even if it's not the best on the market (but it does use a different tech that the FB unit so hard to exactly compare). I understand the grips about the expense (maybe claim it some of it creatively back on tax?) and the time it took to fix stuff but hey in a perfect world and all that. I only hope they continue to add improvements over time to justify our investment in this product. Also doing some stuff in Unreal Engine so hoping that thy will make the AR faceplate available to the general public. Cheers! Fink.
  7. Hi @Hernes Interesting comment "Good comfort and FOV once I replaced the facial interface" so what did you replace it with if I may ask? Cheers! Fink
  8. Hi mate yeah it can be stressful when things don't appear to work. Try clicking on the Vive symbol at the top of this page (top left) and when it loads at the lower right of the open page you will see "need to contact Vive support?" click on that and follow it through. Also I think in our country (Australia for me) the online chat service opens after 10am and you will see a icon to open a chat if that suits you better though I suggest that you still log a ticket through the first process. I have a Cosmos so your setup is a bit different to mine it's better if you talk to support though check your cables and that Window isn't doing something strange with monitors. Good luck Finkl
  9. [ANSWERED] Ah okay, I sort of got used to the Lens as a launcher and I quite liked it, it's compact, neat and convenient and I like the desktop view better than the Steam version. Never mind at least I can still use it by going back to the other faceplate but it would be on my wish list (if I had one) that and the second monitor view in the Lens ;) Thanks for the response. Cheers! Fink
  10. Howdy. A quick question, can you access Origin using Vive tracking system but with Valve controllers or not? Thanks Fink.
  11. Good morning all. Checked out the update and subjectively it appears to be very stable with the usual exceptions of being very close to the HMD and when the controllers are close together almost touching, still a slight bit of wobble here and there under those circumstances but it is very much better than it was for sure, otherwise I appreciate the improvements. Keep up the good work please keep them coming. Fink.
  12. I'd try replacing that cable if possible 😉
  13. Hi @C.T. and @VibrantNebula and others. I'm liking the desktop mode a lot, in particular its convenience of use and scalability as it is better to use than the Steam Desktop resize slider. Question: Is there currently a way to easily change to another monitor and back? Thanks Fink.
  14. To see if it is just a setting somewhere or actually a hardware issue I recommend going to Origin, enter the tear drop (funny symbolism that) and on the shelf next to the bed are two headsets, one is a Cosmos, pick it up and place it on your head. If it is not a hardware issue the pass through camera will turn on auto-magically or alternatively you can go fiddle with the settings in the Lens but this is easier 😉 Fink.
  15. Hi @C.T. There was no new update this month. I was wondering if there will be any further tracking improvements or have you reached the end of what is possible with this tech? Thanks fink
  16. Just curious if there are any new updates coming soon? Maybe new features for the Lens desktop mode (second monitor view, volume control). Inside out tracking is now vastly improved and very usable with the exception of close to the head. Also is there any news on the AR face plates? Are they still in development and would it require base stations to work? Fink
  17. Hi all. Does anyone know how to get Valve knuckles in Australia? I'm thinking of biting the bullet and buying the Faceplate but I really don't want to use the Vive wands as, for me, they are very old (The HTC Vive was unveiled during HTC's Mobile World Congress keynote in March 2015 and the first consumer version of the device was released in April 2016) and out of date design and cumbersome to use according to a lot of reports, especially without thumb sticks (track pads lol). Anyway 'Nuff said" on that (roaring silence in the background) so as a alternative everyone I know and don't know recommends the Knuckles as the best alternative but they aren't available normally in Australia. Can anyone recommend a solution to circumvent this next hurdle on the roadblock to VR? 🙂 Fink.
  18. Hi @C.T. Yes I tried both from within the project and also before opening one. I tried again and this time I was able to get responses under both conditions though the left click can be a bit tricky at times but yes it does work. Also tried NVIDIA control panel and this time it worked as well. Perhaps when I reported it something was going on in the background without my realizing it, doing normal PC tasks in VR can take some acclimatization I guess. There is a option to single click in the File Explorer folder options I might try that and see how it goes. Thanks for checking Cheers! Fink.
  19. Hi all. Is anyone else here noticing a lot of aliasing artifacts in The Lens, Steam Home and Origin? There's the classic stepped effect along lines and a bit of blurring like heat on a hot day effect. I thought power might have something to do with it so plugged into a different source and the Video card has three display ports so tired all of them but no change. I tried beating it with a controller and swearing at it but it just ignored me. I'm using a NVIDIA 1080ti 11gb card and have anti aliasing on , v sync off. Does anyone else have this issue? Cheers! Fink
  20. Wow that must be really annoying . I'm no expert and you should probably just log a ticket with Vive support but what you can try is making sure that all the cables are seated firmly especially one connected to the headset and also make sure you PC doesn't have power saving on. Set it to full performance otherwise that can cause similar issues. But year just log a ticket anyway in case you have a faulty unit. Fink
  21. I'm interested as well. I just tried my old Samsung Odyssey for three hours which looked really clear and was able to read text easily without any glasses (which amazed me) so to try to improve the comfort and overall visual experience while using the Cosmos (mainly because of the tiny sweet spot) I'm thinking of doing the lens mod upgrade as my warranty period is nearly up anyway (wow it's been nearly a year). Also try the forums on F.B. and Reddit or one of the people who have done Video tutorials on how to do it on YouTube as you're more likely to get a supportive response to this particular topic. G.L Fink.
  22. Sorry meant left click (must have dyslexia of the digit) also just tried it again from VR in the Epic Launcher without opening project and also no interaction. Must be the way some application hadle the mouse maybe? Fink
  23. I guess the most useful functions I'd like to use are the option to select from multiple monitors (I can only select one at the moment) and of course screen size or zoom. If you want to get really slick maybe integration with the OS voice recognition for dictation or basic commands to control apps like open, close, pause, play, copy, paste etc VR keyboards are still really clunky to use so far. Cheers Fink.
  24. Hi @C.T. and all. So I tried this update and thumbs up for the new desktop mirror. I know we already have it in the Steam pop up but it's a bit bigger which can be helpful in some situations. I jumped out of the previous beta because it seems a bit unstable in some areas tracking included but in this release the tracking seems pretty good, the release notes doesn't say anything about tracking was there any adjustments done? I didn't experience any of the issues with wireless so I can't comment but over all seems to be a good step forward in improvements. Good work and keep em' coming thanks. Fink.
  25. I just read my own post oops! I guess that is what you get for writing on a small phone screen without glasses (after a long night), so what I meant to ask, is there a firmware update pending soon and if so what are we going to see this time round in terms of tracking improvements for optical tracking if any? Also interested in what sort of challenges the team if facing with getting it to a comparable level of performance with other peer products on the market. It is it technical issues that are the problem or more resourcing and is there anything we as users can do to either assist or contribute to progressing it further (and faster) or is it a dead issue now for this product seeing it is approaching the one year mark? Hopefully someone will find these reasonable questions from a owner of this device and will respond with something. Cheers! Fink
×
×
  • Create New...