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Fink

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Fink last won the day on March 26

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  1. Hi all. Beta 1.0.11.2 seems to track a litter better, especially at the side of the head and occlusion in the front is much less, also with 1.0.11.1 I was getting a USB error message when shutting down the headset but that seems to have gone now. I didn't get to see if the the revive darkness fix is still in place but I am sure it will be, I'll give it a try tomorrow. So all in all an improvement and another good update, its a few steps closer to making the tracking work as good as the tech will allow so appreciate the effort, keep em coming. Thanks for the update. Fink.
  2. Hi mate. I've only played for about 1 hour so far but yes, it is probably the best game optimised for VR, aside from Lone Echo, that I've played. My average frame rate never drops below 89.9 so I'm really happy with it as is my visual cortex. As far as the settings go, I just use the defaults because I have endlessly tweaked settings to get games that just aren't optimised for VR working e.g. Fallout 4 and Subnautica and at the end of the day the more time that you spend in VR the more your brain adapts to your environment so after a relatively short time you just accept your situation in game as long as it flows and nothing ganky or jerky shocks you out of the immersion. In other words you stop being so critical of every pixel and frame drop because it isn't so important to the experience your enjoying. Plus it looks and feels great to me as is but if I get time maybe I'll try it with the wireless adaptor and see how that goes. I hope this does become the new standard for developers to aspire to going forward. Oh by the way, as far as tracking goes there are still the issues when close to the head and occlusion of controllers but generally still very playable, hopefully there will still be improvements as I am interested in the AR face plate which will need better tracking to make it viable or it probably just won't be competitive in the emerging market. Fink
  3. Hi @VibrantNebula Can you tell us if there are any plans anytime soon for a updated controller (from the v1.0 version) for use with the Cosmos face-plate and if so will they have advanced features planned like hand and finger sensing incorporated into them? Thanks Fink.
  4. I've just tried the update and I'm glad that when I crouch down the floor doesn't move anymore or stay at a odd height for a while. Much better now thanks. The controller occlusion in the front is a bit better with only minor lose of tracking in certain positions though that seemed to be better for a while in my case but it still loses tracking temporarily at the side of the head when the controller gets close to the camera. I don't get that as this HMD has cameras's at the sides specifically for that purpose which others don't e.g. Samsung's HMD which only has two in the front and that doesn't lose tracking at the side of the head at all, so what is the issue here, do these side camera's not resolve images at close range or has it to do with data integration? This is not a complaint BTW I'm just curious as to the nature of the technical issue since I have a interest in the tech. Otherwise good update keep them coming 🙂 Fink.
  5. Hi all I've recently read that the tracking face-plate only has half of the sensors of the original Vive. Is this factual? Also if it is correct, will that effect the quality of the tracking or introduce limitations in comparison say to the original Vive tracking? Conversely if this information is incorrect what is the tracking like in comparison to say the Vive pro? Is there any difference? Thanks Fink
  6. Hi double click the left hand "VIVE" button to bring up the steam VR Dashboard.
  7. Yeah mate I can read.. though I don't necessarily interpret "Limited Responses" as no response, so I'm sure they will get to it when they are done with holidays as Stvnxu has done above. No rush on my part plus I think everyone is here to either find or give support to each other as well. @stvnxu I don't own Bone Works so I can't verify that for you but it does look like @joellipenta is having wider issues rather than just the wireless setup from looking at his latest comment. Checking the Windows event log under apps might give him a clue as to what happened at the time of the crash. Fink.
  8. Howdy. Got a new 3.0 A to A cable and no more grey screen and the temperature is the same though the frame-rate goes up and down even if I'm just in steam home. Fink.
  9. Hi all. I swapped out my USB 3.0 A to A cable and now I am not getting the grey screen of death, at least for now. Temperature is about the same as before, hot but not too hot,around 90c. It was odd though because I first landed in the Steam Home (Vive beach home) and the fps was under 40 and wouldn't change. I then went into Origin and it jumped back up to around 89 fps average and the same with Viveport. I went back to steam home and it sat at around 88 fps. I haven't changed the super sampling or multiplier in steam so it is set at stock standard. As for apps, well they are all optimised for VR differently, some better some worse so i thought I'd keep it simple for now just to get a baseline. In any case there didn't seem to be anything CPU or GPU intensive other than VR occurring at the time so maybe since this device hasn't changed since the original Vive HMD is the Cosmos pushing too much data because of it's higher resolution or it might be a communications protocol thing? It would be nice to get a comment from a Vive engineer to see what their thoughts on the issue is. Thanks Fink.
  10. I posted this elsewhere but I'll re-post here FYI. Hi guys I just saw a old post on Reddit and the guy was having the same over heating and grey screen issues after 20 minutes or so reported here so he bought one of these Rankie USB 3.0 Cable, Type A to Type A, 1-Pack 6 Feet and said that the problem went away. I'm going to go out and get one of these or similar and give it a try and see if it works. He was using a old Vive HMD though and it may just be that the Cosmos hasn't been properly tested (surprise) with this unit and is basically incompatible on a component level. Fink.
  11. Hi guys I just saw a old post on Reddit and the guy was having the same over heating and grey screen issues after 20 minutes or so reported here so he bought one of these Rankie USB 3.0 Cable, Type A to Type A, 1-Pack 6 Feet and said that the problem went away. I'm going to go out and get one of these or similar and give it a try and see if it works. He was using a old Vive HMD though and it may just be that the Cosmos hasn't been properly tested (surprise) with this unit and is basically incompatible on a component level. Fink.
  12. Ha ha I thought the same thing using a old helmet. Just add Elon Musk's Neuralink sensors and you've got a Nija 900 wireless brain bucket! Great for use in isolation tanks because that's the only way to keep them cool enough to work 🙂
  13. Hi All. @HoZy @joellipenta @stvnxu @C.T. Same experience here: Starts at 09:09: M_Temperature=32, R_Temperature=31 (ControlCenter)Link Condition Change : peerSignalQuality = 3, performanceQuality = 3 Terminates at 09:20: M_Temperature=90, R_Temperature=71 (ControlCenter)Link Condition Change : peerSignalQuality = 255, performanceQuality = 3 (ControlCenter)CallbackDeviceStatus : SDK_WIGIGFSM_STATE_STOPPED(3), reason = SDK_CURRENT_STATE_REASON_LINK_LOSS(1) (ControlCenter)CallbackDeviceStatus : SDK_WIGIGFSM_STATE_SCANNING(4), reason = SDK_CURRENT_STATE_REASON_REQUESTED_BY_APPLICATION(9) That took 20 minutes though the temp is rising fast here in Sydney today, is was at 24 C in the room at the time I tested it. I would like someone from HTC\Vive to comment on this topic to know if this is some sort anomaly, a known issue, a fault or something else. Clarity is always appreciated As someone said they did the fan mod and it still is having issues so what is the require operating temperature for this device. After all when purchasing the wireless device there is no mention of any temperature limitations or that you have to also go out and buy a small fan to plonk on top of it and hack into the battery to get it working for more that 15 minutes 🙂 I think a comment from one of the engineers or employees and some guidance on the issue is in order so can we please have a comment? Thanks Fink
  14. I'm in Australia but should it matter where on the Earth you live for your devices to not overheat? I mean, my PC with super hot graphics card works, my TV, Blu-ray, xbox stereo, fridge (just kidding about that last one 😎) all have no issues even on really hot days it's just this one device that people are having the issue with so yeah in my view it could probably have done with a fan or another heat sink. I just saw a review where they measured 52 C sitting on top of the head which anyway you look at it is not good. Unfortunately I didn't see it until after I bought it just the ones that said how good it was when it works lol. I guess I can just build myself a specially refrigerated room with a few nice pics on the walls and really bright lights, everything should work great 🤔 just sayin'. Fink.
  15. Same problem over heats every 10 to 20 minutes depending what I'm running. Having something that hot strapped to your head can't be so good for your health. Hopefully Vive have done safety testing on this device for extended periods. In any case it isn't of much use if you can only use it for 20 minutes max before it drops out no matter how good the working connection is. Fink. @Synthesis @jagibson @C.T.
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