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Liyea

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  1. Hi, @zzy Yes, I did. I have try the samples from Vive Hand Tracking & Vive Input Utility SDK. Unity did not crash. However, Unity editor always crash when hand tracking and tracker are in the same scene.
  2. I imported SteamVR Plugin, Vive Hand Tracking SDK, and Vive Input Utility from the following URL into an empty project I created in Unity Editor 2020.3.22f1. When I added the hand tracking function and Vive Pose Tracker component in the same scene, the Unity Editor will crash when entering Play Mode. Please let me know if there is a way to run hand tracking and Vive Pose Tracker in the same scene Editor used Unity Editor 2020.3.22f1 SDK used Vive Hand Tracking SDK 1.0.0: https://hub.vive.com/storage/tracking/unity/setup.html SteamVR Plugin 2.7.3 (sdk 1.14.15) : https://assetstore.unity.com/packages/tools/integration/steamvr-plugin-32647 Vive Input Utility 1.13.4: https://assetstore.unity.com/packages/tools/integration/vive-input-utility-64219 Operation procedure Connect the VIVE Pro and launch SteamVR from Steam. Create an empty project in Unity Editor 2020.3.19f1. Import SteamVR Plugin 2.7.3. Import Vive Input Utility 1.13.4. Import Vive Hand Tracking SDK 1.0.0. Follow the instructions in the window to complete the settings. Add a game object with the Vive Pose Tracker component to any scene. Set the Vive Role of Vive Pose Tracker component TrackerRole, Trakcer1 Open the scene with Vive Pose Tracker and enter Play Mode. Expected result Play the project Actual results Unity Editor crashes a few seconds after entering Play Mode. PC specs. OS : Windows 10 Pro 64-bit (10.0, Build 19043.1288) CPU : Intel(R) Core(TM) i9-9900KF CPU Memory : 64GB RAM GPU : NVIDIA GeForce GTX 3070
  3. Like the title, I want to use handtracking in the AR environment.But the model of the hand will look strange. I tried to change the alpha in the material or the HandRenderer to 0. But as soon as the hand is detected, the alpha will be changed back to 255. Is there any way to make the color of the hand transparent?
  4. HI, @Tony PH Lin, I am very interested in SRWork, but unfortunately 0.8.0.2 didn't work on my computer. So I would like to ask if I can also participate in the new test?
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