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DoubtlessOne

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Posts posted by DoubtlessOne

  1. On 10/28/2019 at 12:28 PM, stvnxu said:

    @Phr00t, @Hasp, @Dickytwo, @jegra45, @DoubtlessOne, @harryk, @A-Jey, and all others experiencing issues with this beta version,

    Thanks for your honest feedback and support! Regarding your controller tracking / occlusion issues, could you help us by submitting an issue report and putting in the report description "Beta feedback v1.0.7 - (1-2 sentence about issue)"

    @TomCgcmfc ,

    Sorry to hear your the update isn't working out for you. If you have the time, submitting a report on the v1.0.7 would help us look into the issue you mentioned especially the tracking. I totally understand if you do not wish to.

    Again, thank you for all the feedback! I'll continue to work to bring this to our team's attention to address.

    Steve

     

     

    Just sent. Trace No: 20191029142707. Btw since it says logs, is there a folder somewhere on my computer where I can read those logs as well?

    @C.T.

  2. Honestly, I think the occlusion performance is still terrible. I don't have other issues though.

    Vive engineers need to figure out how to do position tracking based on e.g. the arm of the user instead of solely by the light generated by the controllers. I mean, you guys manage to do finger tracking demos https://uploadvr.com/vive-cosmos-finger-tracking/, how about doing some tracking on the player's forearm when the controller's light is blocked.

    Just some thoughts, I think Vive engineers knows more than me.

  3. TomCgcmfc, I want BOTH the tracking improvements and the FOV improvements. I don't know why you are against community work at improving FOV. Furthermore, all his posts on this topic are more scientific than any of yours. If you have no contribution to the effort, then like you said, please refrain from replying these posts.

    Of course, tracking improvements are more important for me and for most people, but that doesn't mean FOV issues should not be looked into by HTC.

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