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yanscheu

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  1. Yes, I'm refering to the Vives double 1440 x 1600 pixel screen. @Daniel_Y
  2. For the purpose of a study I'm trying to use the vive pro eye (and the sranipal sdk) to get eye tracking data while showing an existing VR-Browser-application in the glasses (using SteamVR). With a modified version of the c++ example l'm abel to record the 3d unit vectors of the users gaze ray. But I actually need (2d) pixel coordinates of the users point of regard. Is there a way to calculate the point of regard from gaze ray? Or am I missing something else? @Corvus @Daniel_Y
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