Any updates with this?
Am having the exact same issue that only seemed to start occurring with the Steam VR 1.7.15 update.
There is likely some sort of interference or hiccup that I cant figure out as it worked before and dosent now.
This video shows the display when using Steams "Display VR View"
https://www.youtube.com/watch?v=c_HtaS8ghwE
This video shows the view looking through the lens (recorded with a phone). The regular pixelated fuzzing/jumping is what you see and its quite distracting.
https://www.youtube.com/watch?v=53FRWnWYylE
Its very consistent in its timing.
Not sure why but the compositor eats up as much CPU as possible when anything is running, I've seen up to 60% so not sure if that's part of the issue.
Lastly, I noticed the same peeking in my network tab as well, regular and consistent with the fuzzing issue. Disabling the wifi card entirely doesn't change the issue though.
If I exit Steam VR but leave the VIVE Wireless program running, the network peaks go away.
If I have Steam VR running but no program (including no Steam Home so its just the borealis area) the fuzzing goes away.
I really have no idea how to fix this and, since there's no way to roll back to a previous version of Steam VR, I have no way of knowing if its something to do with the update.
Sheet Specs:
Win10 Home
Intel Core i5-9400F 2.9GHz (OC to 3.9)
16GB SDRAM DDR4 2666
1TB SATA III 3D NAND (SSD)
NVIDIA GeForce RTX 2070 Super
TP-LINK 802.11ac Wireless Network Adapter
And, of course, the Intel Wireless Gigabit VR Adapter card
If ya'lls have any ideas that would be awesome :)
Thanks,