Hi, @MadisV
There is no need to add ViveHandTracking component to other actor, cause it has been added to HandTrackingProvider(Blueprint Actor).
I tested SRWorks and ViveHandTracking on my computer, and they could work together in UE4.24 and UE4.25.
My configuration: GTX 2060, Unreal Editor 4.24.3/4.25.4, SRWorks 0.9.7, ViveHandTracking 0.9.4, steamVR 1.15.19 and HTC Vive Pro.
Here is the step to setup your project:
1.Copy SRWorks plugin and ViveHandTracking plugin into Plugins folder within a new unreal porject.
2.Launch SRWorksRuntime.exe before openning your project.
3.Really recommand you to create a new level or use a map of ViveHandTracking, cause the sample map of SRWorks has no skybox.
4. For tracking hand, you just need to add HandTrackingProvider and any one of virtual hands(basic hand, cartoon hand and robot hand).
5.For SRWorks, you should add the VRCamera, ViveSR and other actors which are necessary.
6.Remember to delete playerstart, cause there is already an VRCamera(SRPawn), and set Auto Possess Player to Player 0.
7.It may take moments to initialize see-through camera when you first play this map.
Please let me know if you solved it.