Jump to content

TomCgcmfc

Verified Members
  • Posts

    499
  • Joined

  • Last visited

Everything posted by TomCgcmfc

  1. Also looks like you don't need the top strap anymore to provide stability. Man I wish this had of been included with my preordered XR Elite. One of the reasons I returned it was that I have a bit of astigmatism and couldn't wear my glasses like I could with my Quest Pro. The other reason was that I could never get wireless PCVR to work as well as my QPro with Air Link. Maybe that's been fixed by now as well. Anyone know for sure? Thanks for sharing this mate..
  2. Just a quick update on my return. This got approved pretty quickly and Vive booked a courier to pick it up from my home early next week. I'm sorry to see it go but for my main objective of wireless PCVR the current Vive Steaming Hub software was just not working well, for me anyway. Hopefully this will improve in the near future. Also, the 'coming soon' release of the Virtual Desktop app may further improve this. So, for now I'll bow out of the XR Elite forum and just monitor it to see how its development progresses. When the dust settles and everything looks good I may look at repurchasing this again. Bye and cheers.
  3. Ya, I found after fitting the gasket over the lens I just needed to press in the plastic over the light sensor cutout and it clicked into place. Then it stayed on very well. Before that, it was falling off every time I took it off, lol!
  4. Well maybe you should try this out for yourself mate. I have tried this with a z790 mb and there is no way to fully power a XR Elite from any usb port.
  5. Look all you want but I don't think you'll find any usb-C hub that will do this. I you find one please let us know. Thanks mate.
  6. Ya, can't happen soon enough, lol! One of the first things I asked Vive Support before preordering was, like the Pico 4, was the Virtual Desktop app going to be required for good PCVR. They told that this was not going to be the case. Right now I don't think that this is the case. Hopefully it will improve soon. Unfortunately, I'm just about out of my Vive store 14 day return window (it really should be at least 30 day imho) so I've needed to start a return for refund process. The return process does not seem too bad; just need lots of photos of the product, shipping labels, and invoices. After 4x business days I'm still waiting for this to be processed with instructions on how to return it (Ticket 50488177 if C.T. is interested in following this up). Too bad, since I was really hoping that this would replace my OG Vive Pro 1, while working close to as well as my Quest Pro. Very disappointing imho. Maybe if the opportunity to hold onto it longer was an option I would have had a better outcome.
  7. To provide power in glasses mode I use an External battery pack. I have tried 2 that seem to work ok; the Vive 21w 10000mahr pack I bought previously from Vive and a Romoss 30w 10000mahr pack I recently got from Amazon. Both seem to work well. Maybe the 30w pack gives a bit longer runtimes (~3.5 hours). The ser guides say you can use a 30w wall charger but I haven't tried this yet. No PC usb port that I'm aware of is going to supply enough power imho. Also, for PCVR in glasses mode, you can only do this wireless, not wired with a usb3 link cable. Works pretty well for wireless PCVR with an external battery pack. Keep in mind you can also use your headset battery as an external battery, and in that case you can connect it to your PC with a link cable attached to it. Just kinda hard to find a place to put it, lol!
  8. I finally got the headstrap streaming app to update. I needed to reset the headset, including going through all the setup again. Then instead of starting off with wifi streaming I plugged in my usb3 Link cable, selected do nothing, then started up the pc streaming app. Then I selected the usb connection option andn then tried updating and it updated the headset streaming app. After all that, I can't say I noticed any difference. I did manage to go in and out of the Lobby a couple times without any problems, but eventually my PC hung again and I needed to do a hard restart by press/holding my PC power button. I've still found it best to initially select SteamVR in the lobby and then select Steam and VivePort PCVR apps from the SeamVR void with library panel. Then use in-game options to quit or hit the left controller menu button to select stop the app. Again, to stop streaming without hanging my PC I needed to do the same thing as before; hit the x button on the SteamVR popup to close VR and once it closed, to immediately hit the x button on the Streamer popup to stop/end it. Then I just hold the headset power button and select shutdown. All a lot more complicated to do but at least it doesn't hang my PC. Hopefully when Virtual Desktop is released this will make all this a lot easier. Plus it should give you more streaming options as well.
  9. Ya, I know that but every time I try it it with a usb3 cable following the Streamer instructions, with streaming disabled, I get the same failed message. I guess it could also mean that it's already updated, who knows? When I uninstall the streamer app (PC and Headset) it actually reinstalls the headset app even when wireless. In fact it originally installed it wireless when I first set it up. I don't understand why Vive cannot just include these updates as part of regular headset updates? I also don't see the point in going back to the Lobby to choose other SteamVR (or VivePort) PCVR apps anyway. As it is right now I need to select SteamVR in the lobby and afterwards stay in the SteamVR void (I never use Steam Home) and this all works fine. I just need to do my little workaround to properly exit SteamVR and then the streamer app (otherwise my PC hangs). After that I can access the standalone apps in its lobby. For now I probably won't worry about all this since when I'm actually in SteamVR everything works great. With my rtx4090 I can push the streamer quality to ultra and it look very good and still runs everything (even msfs) very smooth. Bitrates (fixed and dynamic) don't seem to do much as does the TPC option. I've just set the bitrate to 150mbps, selected Dynamic, and turned on TPC because it says to do so for wireless. My only problem is that when some of these changes require restarting the streamer app it ends up hanging my PC. After a forced restart at least the changes have taken ok. It would be nice if there were a few refresh rates to select rather than just 90Hz (like 72 and 80Hz). I normally run my Quest Pro at 80 Hz because I cannot see much difference and it lets me push the graphics up a little higher. The first thing I asked Vive Support before pre-ordering the XR Elite was if I was going to need to use Virtual Desktop for good wireless PCVR (like the Pico 4) and they told me no, this was not going to be necessary. I don't know for sure, but that may not be the case, lol! Pretty early days so hopefully the current software will improve. Time will tell I guess. I still think that the XR Elite is a great headset with lots of potential. I think since the Quest Pro's price reduction to now $100 less than the XR Elite, Vive need to provide solid software more than ever to stay competitive. I'm optimistic that they will be able to do this.
  10. I don't see any cpu core spikes or whine, just the crazy behavior when I go in/out of lobby and try to start a different Steam app. and/or try to exit. All very strange. I have tried uninstalling the steamer hub app (PC and headset apps) but this has not made any difference. When I first go into steamVR I get a message that a steamer update is available and to connect my headset/PC with a usb cable but everytime I do this I get a message that says says this has failed. So. I don't know what to do and Vive support have not got back to me yet. Maybe I need to bite the bullet and do a factory reset and try all this again?
  11. I have almost exactly the same PC specs (i9 13900k/rtx4090/32Gb 5200 ram/z790 mb/1000w psu) and so far I have not noticed this. Maybe I have not noticed this because my cpu is water cooled and I have heaps of case cooling? I am currently having some problems exiting SteamVR and the steamer, and/or going back and forth from SteamVR to the Lobby. Both tend to hang my win11 PC and I need to do a forced restart. The workaround I figured out is to close SteamVR by pressing the x button it closes VR and I then need to quickly close/exit the streamer app. Then all's well. I am working with Vive Support to try to find a solution to this. Maybe you can do the same with your issue(s), if you are not already doing so. Thanks mate and cheers.
  12. Whle there are not very many users with a preordered XR Elite I though it would be useful for me to post something I posted on Reddit earlier today; Besides the Vive XR Elite user guides provided by Vive Support there's not much out there right now (google for these guides or try the links included in earlier posts). This is probably because the XR Elite is currently in very few hands. I think that once initial preorders have been fulfilled (by the end of this month?) we will start to see lots of reviews from YouTubers, and hopefully from some knowledgeable independent users as well, lol! I was lucky enough to get my pre-ordered XR Elite about 5 days ago and I have managed to get it working pretty well with Steam and VivePort PCVR games/sims using a Link cable and also wireless. Both cable/wireless PCVR required Vive's Streaming Hub PC app that can be downloaded from the Vive support website. It's a typical streaming app that allows you to set things like resolution and bitrates. One plus with the XR Elite is that it does not require you to use the Vive Console addon. My preference is to use the wireless PCVR option and I doubt that I'll ever again buy a wired-only VR headset. I have a strong gaming PC with an i9 13900k/rtx4090 and good router/5Ghz wifi setup. This all works very well with my Quest Pro (and Q2) using Air Link. So, I know already that what I have should work well with my new XR Elite. I am having a few minor issues when exiting SteamVR. When exiting SteamVR to go back to standalone apps the Streaming app hangs my win11 PC and I need to do a forced restart using my PC power button. I have figured out an easy workaround that works 99% of the time. All I need to do is go to my PC desktop monitor and hit the SteamVR popup window x button to close it and exit VR. Once it's closed I need to 'quickly' do the same with the Streamer window (small x to close). This them asks me if I want to exit the streamer app, which I say yes, and all's well. I can then go back in my headset and press the Vive button to go back to the lobby and then change over to the standalone library (which is pretty sparce right now), or just press and hold the headset power button to power off the headset (this what I normally do). I am working with Vive support to try to resolve all this. Once this is all resolved I'll let you know. All Steam and VivePort games/sims I've tried seem to work fine. I've even got msfs working very well. Controller bindings seem to work well +90% of the time but there are a few that may require me to go through the SteamVR re-binding process (which I hate). I may do this later (or hope that other users post their custom bindings, lol!). Overall, I like the XR controllers. To me they basically feel like my Quest 1/2 touch controllers. They are slightly lighter than my Q2 controllers (144g vs 155g). They are also a bit larger/longer. I have medium sized hands and I don't notice any difference, but those with very small hands may notice this more. My good old Xbox s BlueTooth wireless controller works fine with SteamVR games that support it (eg. Aircar). Like always, the controller is paired with and goes through your PC, not the headset. I see that the headset has the ability to pair BT devices but I haven't tried this yet because I don't have any standalone apps than need these right now. I've found the headset to be very comfortable and the diopters and IPD (mine is 69.0mm) adjustments both work well. I use my glasses with all my other VR headsets so right now I'm having a hard time remembering to take them off before putting on this headset, lol! I think if you had vey small glasses they may fit but you'd probably end up with a lot of light leakage. With proper face placement the stock facial interface has the least light leakage of any other headset I've ever used and doesn't pinch my nose at all. In the near future I'm sure that someone with a very big nose and very small IPD will complain, lol! The minimal glasses-like setup that doesn't use the rear battery pack headstrap is very cool. Using it together with one of my external battery packs it works great for both standalone and wireless PCVR (Link cable cannot be used in this case). The included stretchy/adjustable top strap (which I like) also can be used like eyeglass support cords and it helps keep the headset secure. My only complaint is that because I have a big/fat head, the padded side-ons are a little too tight. Not so tight that I feel like it's going to crack my walnut, but just enough to feel a bit uncomfortable. I think if they were a little longer/wider they would help spread the load better. I'm sure that I'll be able to figure out a mod to do this later. Battery life is ok (~2 hours) and I have a couple of 30w 10000mahr battery packs for extended, pretty well unlimited runtimes since these are all hot swappable. I'm just using a short (1m) battery cable (the one included for charging the headset work fine) and place the pack in either my front shirt or pants pocket. Pretty well all I can say for now. Once I get my XR Elite working to its full capabilities I'll be in a better position to compare it to my Quest Pro (and Vive Pro). In any case, I hope you have found some of this information useful. Cheers.
  13. I've found that the vive nvidia HD audio works best with my OG Vive Pro (VP1). When you update your nvidia driver you need to make sure to install the HD drivers.
  14. I run a dual PCVR setup with an OG Vive Pro and Quest 2 (link and air Link) without any problems. I've been a VivePort Infinity subscriber for +2 years and love it.
  15. If you go to the Vive website and check out the wireless adapter you will see that Vive no longer sells the wireless kit for the original Vive. This is the link to this; https://www.vive.com/au/accessory/wireless-adapter/ As the link says, for the original Vive contact customer support for alternatives. The link to a store that seems to carry the correct cable is out of stock so you may want to contact them about when this may be available again. Otherwise, maybe return the cosmos wireless kit you bought and get a refund. It did list the Vive so this information was not correct. Good luck mate and cheers,
  16. Great, thanks for letting us know mate. You were lucky to find a replacement cable because they seem scarce as hen's teeth, lol!
  17. Go to your local Vive store and look for the VIVE Cosmos Wireless Adapter Attachment Kit. It comes with everything you need including a higher rated 21w battery. The older battery (18W) is not good enough. https://www.vive.com/au/accessory/cosmos-wireless-adapter-attachment-kit/ You could check with Vive to see if you can source only the short cable but I've never seen it listed separately. Good luck and cheers.
  18. Really does not bother me at all. Just kinda makes me feel sorry for ya. Hopefully it will get sorted out soon.
  19. So basically you are not helping yourself, or anyone, right now, with regards to win11? Up to you but I would avoid posting anything until this is properly fixed rather than oh I got it fixed, then not posts.
  20. Honestly mate, just give up with your VP2 until you either bite the bullet and downgrade to win10 (big ask, I know) or until both Vive and SteamVr announce that they are win11 compatible. Btw, both my VP1 and Q2 are still working great with win10.
  21. Maybe try opening SteamVR and go through the room setup, plus check for device updates. Likewise, you can try adding a headset in your VivePort settings menu. Otherwise, contact Vive support I guess. Good luck mate and cheers. I have a Vive Pro (not Eye version) and it works fine.
  22. Ya, I understand your problem mate. There is almost nothing worse than having to do a Windows clean install, lol! Maybe next time you will re-think the need to have the latest, greatest updates (other than security ones of course). I know it's always tempting to try the latest/greatest, but unfortunately not often worth the problems that may result imho. Even though you say your Index and G2 headsets are working fine with win11, I doubt that they are working 100% as well as they were with win10. Maybe our strong PC's (i9/rtx3090) are helping to combat some of this, who knows? Mate, try to stay away from win11 for at least the next 6 months. Not only does Vive and Oculus not support win11 yet, neither does SteamVR. Some people, like you, report that win11 works ok but I doubt that they are getting the same performance that they would with win10 right now. Win10 will be supported until 2025 so there is no need to rush out and upgrade to win11. Those that say otherwise are wrong, and are probably just trying to point the blame to developers imho. Your win10 product key will also work as a win11 product key so you will still be able to upgrade for free later. Any forum advice that tells you to upgrade to win11 should be ignored right now imho.
  23. Mate, if you cannot take the time and effort to roll back to win10, then you'll probably have to live with these win11 issues for at least the next ~6 months imho. Like all who are currently complaining on the Oculus and SteamVR forums. My VP1 is still working perfectly btw.
  24. Ya, no support with my iPhone 12 mini, no Vive Flow for me either. I don't know but maybe Apple has something to do with this since I think that they are planning a VR iPhone device/app in the near future. Very hard to believe that Vive would not have thought this through beforehand.
  25. Ya, maybe a little dimmer green after closing SteamVR. I never really notice this much because I generally power down the Link box after closing SteamVR and when my 2x 2.0 base stations go to sleep (light blue pulsating) and my Index controllers power down as per my SteamVR device power settings.
×
×
  • Create New...