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aarelovich

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  1. Hi! I'm currently using the Vive Pro Eye. I've just finished the calibration and after it, a screen appeared where I was supposed to look a dots and the dots would light up. However I barely got any of the dots to light, so I redid the calibration but then the dots would not appear anymore. How can I relaunch the test? Alternatively, is there way to see if the EyeTracker is tracking my eyes, correctly? Thanks in advance. @Daniel_Y @zzy
  2. Hi. I will be getting an HTC Vive Eye Pro Soon. I wanted to get a head start and look a bit at the documentation but I'm a bit lost. Which is the proper SDK to use in order to make DirectX11 or OpenGL code shown in the Headset? I want to develop my application using C++. From what I've seen, WAVE is for Android and VIVEPORT seems to be to develop applications for an App Store. How do I develop a standalone PC application? Thanks for any help.
  3. Thank your for your reply. I was hoping to avoid depending on Unity as I've never used it and this will not be a video game. This will be a VERY simple 2D application where I only need to draw squares and rectangles. But I will take a look at it, just in case.
  4. I'm working on an application which will require me the data in the SingleEyeData struct to where the user is looking on a 2D plane that its in front of him. The objective would be to draw the 2D plane and the a moving dot on it, which moves with the user´s gaze. Can any one provide me with documentation on how to do this? The only documentation that I've found so far is the Struct reference provided with the C Code example of the SRanipal SDK. Thanks for any help in advanced.
  5. Hello, I'm a C++ developer new to this forum and new to the world of VR in general. I'm currently working for a company where we are developing a medical application which is based on gathering Eye tracking data while the subject looks at images and sentences on the screen. These are drawn by the application using a framework for drawing in 2D which is very simple to use. (Qt and the QGraphics Framework, for those that are interested). We currently gather eye tracking data using desktop mounted eye trackers that connect to our application in order to send the data. However, I was asked to look into integrating our applicaction with the VIVE Eye Pro Headset. In a nutshell what I need to do is: Draw sentences on a gray background. Adding a red circle at the end of the sentence. Draw squares containing rectangles in a gray background. This is, of course very simplistic and in 2D. I need my application (regular Windows 32 bit application) to remain as is, but to draw these images and sentences in the Headset, so to speak. The idea would be to then gather the EyeTracking data on where the subject is looking according to our protocols My first question is if this type of application possible with the VIVE Eye Pro Headset? (Because VIVE Wave seems to be for developing solely for Android). My second question, if it is possible, could you point to the documentation that I need to read in order to know how to actually draw images in the Headset? We don't have the Headset yet, and I want to see if I can write some code or something that I can then start testing when the Headset gets here. I'm sorry that I need to ask such a basic question, but honestly I need some help getting started and I'm a bit lost. Thank you for any help that you can provide.
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