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sjpt

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  1. Thank you, I'll try that. It would still be much more convenient for me (and I am sure for many others) if the sample was just available to run. Should be easy enough to export the main versions (Windows, Android?) from Unity and make them easily available to those that want to see the capability of the technology and don't have Unity familiar and ready to hand? It would reduce testing time from > 30 minutes to < 3 minutes. p.s. if we do use the technology it will be on WebVR/WebXR. We will build a simple OSC over WebSockets bridge to the parts of the SDK we need. If you know of anything similar already existing that would be helpful. Greetings, Stephen @zzy
  2. Is there a prebuilt example to download and run somewhere? Basically what is shown in the SDK videos would be ideal. I've searched Google and Steam and can't find one. The video is useful, but it would be much better to be able to run live to see how it all really behaves without having to learn and use the SDK. Thanks (eg )
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