Any updates? Below is the log from Unity (Face Gym) but it doesn't say much, just the app says SRAnipal device not found.
Initialize engine version: 2017.1.0f3 (472613c02cf7)GfxDevice: creating device client; threaded=1Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce GTX 1080 (ID=0x1be0) Vendor: NVIDIA VRAM: 8079 MB Driver: 24.21.13.9731Begin MonoManager ReloadAssemblyPlatform assembly: C:\Users\<redacted>\Desktop\FaceGym\FaceGym_Data\Managed\UnityEngine.dll (this message is harmless)Loading C:\Users\<redacted>\Desktop\FaceGym\FaceGym_Data\Managed\UnityEngine.dll into Unity Child DomainPlatform assembly: C:\Users\<redacted>\Desktop\FaceGym\FaceGym_Data\Managed\Assembly-CSharp.dll (this message is harmless)Loading C:\Users\<redacted>\Desktop\FaceGym\FaceGym_Data\Managed\Assembly-CSharp.dll into Unity Child DomainPlatform assembly: C:\Users\<redacted>\Desktop\FaceGym\FaceGym_Data\Managed\UnityEngine.UI.dll (this message is harmless)Loading C:\Users\<redacted>\Desktop\FaceGym\FaceGym_Data\Managed\UnityEngine.UI.dll into Unity Child DomainPlatform assembly: C:\Users\<redacted>\Desktop\FaceGym\FaceGym_Data\Managed\UnityEngine.Networking.dll (this message is harmless)Loading C:\Users\<redacted>\Desktop\FaceGym\FaceGym_Data\Managed\UnityEngine.Networking.dll into Unity Child DomainPlatform assembly: C:\Users\<redacted>\Desktop\FaceGym\FaceGym_Data\Managed\UnityEngine.Timeline.dll (this message is harmless)Loading C:\Users\<redacted>\Desktop\FaceGym\FaceGym_Data\Managed\UnityEngine.Timeline.dll into Unity Child DomainPlatform assembly: C:\Users\<redacted>\Desktop\FaceGym\FaceGym_Data\Managed\Valve.Newtonsoft.Json.dll (this message is harmless)Loading C:\Users\<redacted>\Desktop\FaceGym\FaceGym_Data\Managed\Valve.Newtonsoft.Json.dll into Unity Child DomainPlatform assembly: C:\Users\<redacted>\Desktop\FaceGym\FaceGym_Data\Managed\System.dll (this message is harmless)Platform assembly: C:\Users\<redacted>\Desktop\FaceGym\FaceGym_Data\Managed\System.Core.dll (this message is harmless)- Completed reload, in 0.022 seconds<RI> Initializing input.<RI> Input initialized.<RI> Initialized touch support.OpenVR initialized! (Filename: Line: 584)UnloadTime: 0.596981 ms[steamVR] Loading actions file: C:/Users/<redacted>/Desktop/FaceGym/actions.json (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)[steamVR] Successfully loaded action manifest into SteamVR (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)Initializing steamvr input... (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)Steamvr input initialization complete. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)Connected to lighthouse:LHR-6242035C (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)[sRanipal] Initial Lip : DEVICE_NOT_FOUND (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)[sRanipal] Initial Eye : DEVICE_NOT_FOUND (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)Setting up 6 worker threads for Enlighten. Thread -> id: 2254 -> priority: 1 Thread -> id: 2600 -> priority: 1 Thread -> id: 45d0 -> priority: 1 Thread -> id: 2cb4 -> priority: 1 Thread -> id: fc0 -> priority: 1 Thread -> id: 2870 -> priority: 1 [sRanipal] Release Eye : WORK (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)[sRanipal] Release Lip : WORK (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)OpenVR Shutdown (Filename: Line: 1253)