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Willow

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  1. OK, I understand. Thank you very much!😊
  2. Hi, Im working on my final project of my master degree with vive hand tracking SDK and I need some references as I need to write the thesis. Im not sure if it is possible, could you please provide some references for the deep learning method and the gesture recognition? What algorithm your gesture recognition is using or based on? Any references could help, just for research purpose. Thank you! Willow
  3. wrote: Hi,Willow. Have you check Show Plugin Content in the lower right corner of content browser? oh... I don't know there is an option...new to UE4 too... It solve my problem, thank you for your time!
  4. Hi, I installed SDK into Unity, and samples ran successfully. The device I used was Vive. My test environment is an ordinary laboratory, with one side of a completely black wall, and the other side is the rest of the computer equipment, desk, etc., non-enclosed space. The results were not as expected, and the hands were monitored, but the fingers were shaking a lot, and most of the time the fingers were twisted outward, especially during translation (hands held still, body rotated). Is that because I'm using Vive? Is there any solution or any advices? Thank you! ( - tag added by moderator)
  5. Hi, I tried to follow the steps to set up the Hand Tracking SDK(V.0.8.1) in UE4(4.20). I copied the plugins into 3rd party folder and copied the Unreal Project Plugin.zip into the project folder (a C++ Empty project). Then I rebuild the project and reopen the project. I can enable the Hand Tracking SDK plugins but the problems are that I cannot see any samples, there wasn't any source code appear in directories under my project. Did I do something wrong? Any help is appreciated! Thank you! ( - tag added by moderator)
  6. Hi, I'm new to this SDK, and I'm planning to use this SDK in Unity. Can I add more gestures? How? Thank you!
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