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About toddlich

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  1. Vive Team,. Are you guys working to solve the problem with 3D objects not working. .obj and .fbx will not sync (upload) into Sync. Anyone been able to make this work. .obj or .fbx? Thank you Todd
  2. I am having that same problem. Cannot get 3D objects inside either. My guess at this point is that it does not actually work yet but they should have said so. I have wasted hours trying to make it work.
  3. I am having the exact same problem described above. At about 35% (and I observed this on more than one app) , the speed drops to like .08kbps. I have to download 200 apps for 20 student stations. At this rate it will take me a couple of months to install the content. I see this issue has been going on for a few years, Any solution or plan to fix it?
  4. Hi David, Ouch. that hurts bad. I just got all the gear shipped down to my school in South America and can not send the equipment back to upgrade to VivePros. But let me ask you some questions and maybe I can pin down what will be the best case solution: 1) If all the student stations are seated play areas as opposed to room scale, won't they just need one base station laser sweeping their HMD to have proper tracking? 2) I was thinking I could do this (diagram). 3) how far do the lasers sweeps reach? Would the student station in the upper left corner get 3 base station sweeps (two side walls facing that way + the one on the cabinet?) and if so, maybe I could shut off the base station and only turn it on when there is just a room scale along going on. 4) could I build some opaque side blinders to curtail the degrees of sweep in order so that each station just receives laser sweeps from max of two base stations? 5) if everyone is doing just seated and the lasers sweep is 20-30meters (as I think I read somewhere) would just mounting one base station in the front of the room and having all students face that way during a seated play area be enough. Or I could put two, one in each corner and it sweeps the whole room and be adequate? 6) I am a bit confused regarding question #5. If the play areas can only be a max of 5mx5m with 1.0 base stations, it would seem to me then that the laser sweeps from across the room would not interfere/be recognized for seated play areas on the far side of the room, no? Todd
  5. Hi Big House. I am a school teacher and trying to do something similar. 20 Vive seated students and 2 VivePro play areas in a 13meter x 13meter room with no windows. How did you pull it off? I have all my gear in boxes that arrived this week and could sure use some diagrams and details of how it works. Thanks Todd
  6. Hello, so glad I found your post. I am a school teacher trying todo just what you described. All the Vive gear is in boxes at the moment as I install the PCs and now I am really concerned I may have overlooked the fact the base stations are going to prevent it from working. I have 20 student seats, 5-6ft apart, and was thinking I would have one base station mounted behind and above each monitor and we can do seated games with each student linked to their own base station. Now I am reading that 2 base stations can connect to multiple headsets running SteamVr on each computer separately but the problem is I have 20 students and not all facing the same direction and I am going to need more than 2 base stations to capture all the headsets as the room is 13m x13m. Did you get it set up and working, and if so, can you share details of the configuration? Hoping I didn't drop 45K and it not work. Or am I force to hang curtains all over the room- wow, this could turn out bad.
  7. I have read about the interference issues with multiple room-scale play areas in one room but can I just use 1 base station per student in seated play area mode and avoid those problems? My idea is to mount one base station on a large PVC pipe sticking up just behind the computer monitor and facing the students HMD. ---Or am I going to get the interference problem from the base stations of the students seated to the left and right 1 meter away?
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