I'm currently using VIU.
Looking at example "controller manager sample scene", with nothing modified, The camera looks like it's floating higher than it should.
You can replicate the issue by creating a new project (see my unity version above). Import VIU, import WaveSDK, switch platform to android, accept recommended project settings changes from wavesdk, open the above example scene and build project to device. (i am using Vive Focus Plus)
is there documentation for this plugin? I tried searching online for the documents to see what the "Device height" script does but i couldn't find anything. I keep changing the setting but it doesn't seem to do anything.
EDIT:
https://github.com/ViveSoftware/ViveInputUtility-Unity/blob/gh-pages/assets/doc/guide.pdf
just found some documentation. still no reference to device height.
EDIT2:
I moved the VROrigin gameobject down (in the editor preview, the camera is not in he same position as in the HDM, in the editor it shows below the floor, in the HDM it shows above the floor). Now it shows correct in the HDM, HOWEVER, when teleporting, the height resets to some predetermined height, and now it the camera is above everything else like it was before, i can't seem to find this set number in the editor, i again tried to play with the device height number, but it doesn't seem to do anything for me.