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Yuuya Masada

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Yuuya Masada last won the day on April 4

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  1. 2020-04-04 20-35-26_Trim level insane impossible.mp4 Thanks to your team's hard work, controller tracking response has improved and Beat Saber is playing quite well. I am able to complete all main Vol 1-3 songs at Expert+ at over A or above, except one song. There is one unique song that requires more horizontal movements on both hands. As you can see in the video, the controller lags behind when there is a wide left-right movement and especially when both hands need to do it. It's a long enough lag that makes the song impossible to complete. Thanks, and looking forward to the next update!
  2. I don't play shooters, but the rifle tip is definitely more stable. Hand cross-over is still sticky, so we hope to keep seeing great improvements. Here is vs on Boneworks.
  3. Hello I have 2 questions: 1. How can I disable controller pairing popup for a VIVEPORT Streaming situation. No androidmanifest to disable controller input. I believe there was a setting in More Settings>Developer Settings, but somehow I cannot find? 2. How can I get a the special s/n code that can only be obtained for Kiosk Mode? I would like a workaround to manually modify cota config file to test/demo on devices that are not in my account. 3. Why is Kiosk Mode manual pdf link not working on most pages and Enterprise Platform?
  4. Sorry no, it is not Cosmos Play. It is Cosmos. This application simplifies the texture, so I can understand it looks like Play. You can still see the top and bottom cameras 🙂
  5. Here's a bunch of gameplay from Boneworks on I agree still some issues with the rifle action. It is difficult to aim. Otherwise everything else is great. Played two hours and almost got dizzy jumping and running around. I love how Boneworks uses capacitive touch on some of the buttons.
  6. Did some testing over the weekend. 3 hours+ on Beat Saber: Tracking response was so much better, I was able to get higher scores than I used to even above VIVE Pro. (There may have been some skill improvement...?) I had not compared to VIVE Pro at this time. Regardless, while last update still wasn't enough to play some expert+ songs, this update is now 99% for this game, some rare tracking errors for extreme movements, but it undistinguishable between player error. Well enough for an average gamer. The 3 hours of gameplay was SUPER FUN. 1% improvement will be for the competitive gamers aiming for full combos. 1 Hour Avatar recording: On the other hand, it seems the lower hand movement skipping (due to better response?) is more pronounced and it was harder to control my hands jumping around using Virtual Cast. I had to edit out a lot of the hand jumping, and you can still see some of it in the final video. However, I can note that the environment is not the best since my small deskspace had bright ceiling lights and a bright iMac in front of the VIVE Cosmos.
  7. VIVE Cosmos can take screens hots using VIVE button and Trigger, however in the case that this feature is not needed, how can we disable this command in software using Unity or Unreal? Or can we change settings on user side? @stvnxu
  8. Part 2 and Part 3 is now available. PART 2: VRシーンにリアルな音響効果(Audio Decay/Audio Occlusion/Room Effect)を作る方法 簡単なVRシーンにAudio Decay/Occlusion/RoomEffectを追加する方法を紹介します。 追加するSDKの機能は以下です。 テレビから出る音が離れると小さくなる(オーディオディケイ) 部屋から出ると音が遮蔽される(オーディオオクリュージョン) リビングルームらしい反響音を再現(ルームエフェクト) PART 3: 完成!リアルな3D空間音響が体験できるVRキャビンハウス 作ったVRシーンに更に体験要素を追加し、リアルな空間音響を再現したキャビンハウスを完成させます。 音源と動線に影響しそうな壁全てにOcclusion バスルームに強めなリバーのかかったRoom Effect キャビン外に自然音を設置し音にDecay
  9. Explanations of the SDK in Japanese just in case non-English speaking users find this forum. Unity対応のVIVE Sense 3DSP SDKで簡単にVRコンテンツに3D空間音響を作り込むことができます! 単に音源の方向を再現するだけではなく、広い範囲で空間音を再現することでバーチャル空間が更にパワーアップします。 PART 1: VIVE 3DSP SDK PART 1: Unityに3D空間音響を簡単に導入する方法(VIVE COSMOS対応) 今回の配信では3DSPインストール方法と以下の特徴について紹介しています。 球調和関数の高次手法(Higher Order Ambisonics) 頭部伝達関数 (HRTF) ハイレゾ音源の再生(Support for Hi-Res audio source files and playback) 距離知覚の効果(Acoustic distance effect) また、VIVE Cosmosのコントローラーの対応方法も含まれています。 Part 2 and Part 3 COMING SOON... VIVE 3DSP SDKのダウンロードサイトはこちら: https://developer.vive.com/resources/knowledgebase/vive-3dsp-sdk-2/ コンテンツ開発の加速化、高性能デバイスの最適化、VIVEPORT ストア上での配信をご検討中の開発者様に、それぞれのニーズに合わせた SDK を提供しています。 VIVE でコンテンツ開発を始めよう! VIVE Sense SDKダウンロードはこちら:https://developer.vive.com/resources/pc-vr/ HTC VIVEについて: https://www.vive.com フォローは Twitter @ VIVEJAPANSUP とFacebook @ VIVEJAPAN
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