Hi! Our company is developing a Unity plugin and we would like for this plugin to work with ViveProEye. In order for us to make the plugin work, we need to use the dll-files "SR_AniPal", "ViveSr_Client" and "SRWorks". It's clear that if we built an application, the EULA permits us to bundle these dll files (redistribute) but it's not clear if we can do that if we are packing our code as a UnityPackage, which is developed further upon! Can you please advise (quickly)! Regards, David
Hi! Triggering the HTC calibration is easy - but we don't know when it ends! There seem to be a IntPtr for callback - but it's not in use I believe. Is there some way for us to know when the user has finished their calibration?