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C.T.

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Everything posted by C.T.

  1. Got it, let me check with teams to update the list. Thanks for your feedback.
  2. It is suggested to close the vive console first, and let it ends the SteamVR process. The other way around may cause deadlock for few sec.
  3. we actually did zero changes other than the release notes above, I could get you the previous one, but I doublt it will make any difference.
  4. Submit a log to me, let me check what it says. and just double check, you are using the usb C next to the audio jack right?
  5. did u get DRM content to work or just phone mirroring?
  6. Fair point, let me think how to reinforce this msg to beta users. Thanks.
  7. Exiting Beta will erase user data this is currently unavoidable. But if you are just performing software update to this version, it shuoldn't erase personal data on the system.
  8. VIVE Business Streaming - 1.10.11 - Beta release notes Released April 21st, 2023 VIVE Business Streaming - 1.10.11 Fixed a server hung issue for computers with AMD integrated GPU. VIVE Business Streaming app - 1.0.16.9 (Please connect the headset to PC via USB to update) Fixed a bug which could cause connection failure in some network environments (multiple network adapter case).
  9. VIVE Streaming Hub - 1.1.5 - Beta release notes Released April 21st, 2023 VIVE Streaming Hub - 1.1.5 Fixed an UI issue where it shows incorrect connection type when streaming started. VIVE Streaming / VIVE Business Streaming - 1.10.11 Fixed a server hung issue for computers with AMD integrated GPU. VIVE Streaming / VIVE Business Streaming apps - 1.0.16.9 (Please connect VIVE XR Elite to PC via USB to update) Fixed a bug which could cause connection failure in some network environments (multiple network adapter case).
  10. VIVE XR Elite Software (FOTA 3.0) 1.0.999.296 Released April 21, 2023 What’s new Mixed reality (MR) Improved controller alignment and hand alignment during MR setup. [BETA for developers] Experience how to use the depth sensor to scan a room, generate meshes, and auto detect desks during MR setup. Join the beta program. PC VR apps Added a toggle to the top-right corner of the Library so you can quickly switch between apps on the headset and PC VR apps that are installed on your PC. You can now set the Library to display your PC VR apps by default. Go to Settings > Connectivity > Computer connection to find the setting. Improved user experience Tracking updates General improvements to headset tracking and hand tracking. Improved hand gesture recognition in low-light environments. Phone mirroring Added support for more Android phones. See the list of compatible phones. Home environment Background sounds in the Home environment are now automatically muted after opening a 2D app. The voice tutorial during boundary setup now only plays when setting up the headset for the first time or after a factory reset. Enhancements and fixes Fixed an issue where the headset would hang at the loading screen after being woken from sleep. Fixed an issue where the in-VR app purchase overlay would appear randomly. Improved the reliability of phone mirroring and headset screen casting connections. VIVE Browser 1.1.14 For details on feature updates, visit VIVEPORT and search for “VIVE Browser”.
  11. Yes, please cover this one for now to prevent it from sleeping. We will discuss internally on how to adjust this USB behavior soon.
  12. //update We found the bug here, let's try with below temporary solution to see if it can be recovered. End the task of "ProgressDialog.exe" in Windows Task Manager. Delete this folder %temp%\ProgressDialog\ Perform VIVE Hub update again
  13. hmm, in this case (PC without type C or PD port), the wired streaming can be done via XR elite (with battery cradle attached.) A to C is fine, becoz the hmd will be powered by battery cradle with enough power.
  14. do you have other network you can try? error 103 is more like network issue, unable to reach the download server.
  15. You will have to leave your linkbox plugged in and powered for SteamVR to use the BT onboard waking up your lighthouses.
  16. You will need at least one base staion (1.0 or 2.0) to get any of the lighthouse compatible device running. Grey screen = no tracking.
  17. Not sure what headset and which version of Base station are you using. But based on the question, it is possible to have 2 VR headsets in both BS1.0 or BS2.0 play area.
  18. Few tips, I know you may not like this, but I'd like you to first try with USB connection streaming to make sure the PC is ready for debugging wireless setup. It's always hard for us to provide direct suggestion on any of the network settings. I also have an AXE11000 handy, but I have my PC tethered to the router always to provide steady connection. Also check with the network monitoring software or other PC monitoring application, turn them off may help. VR is very sensitive of package lost or frame lost, that's why dynamic bitrate is designed to keep the network performance rather than keeping the image quality stable. It's more like an option to choose performance over visual quality. So, I'll also suggest lowering the bitrate first with dynamic bitrate turned off first. I can only suggest this much based on the limited information above for now. but I'd be happy to help you through fine tuning the settings that’s suitable for your environment. No guarantee though, Cheers.
  19. pleaes check here https://www.vive.com/us/vive-flow-phone-list/ and allow me to move your post to the correct section
  20. I'm not familiar with MUX switch, but by looking at product spec, I doubt it has displayports from the NV GPU.
  21. USB-A generally doesn't provide enough power for VIVE XR Elite from my experience, you may want to be careful on that. Unexpected issues may occur.
  22. VIVE Software 2.0.24.2 – Beta Release Notes Released April 18th 2023 Vive Console [Vive OpenXR] 0.1.9.8 Support XR_EXT_palm_pose for Vive Cosmos controller. Modify implementation of xrEnumerateInstanceExtensionProperties() based on the spec to avoid OpenXR content crash issues. Refined the cleanup process to prevent play failed for the 2nd time in Editor mode of Unreal. [Vive OpenXR Hand Tracking] 1.0.0.10 Support XR_EXT_palm_pose. Address an issue that when only XR_HTC_hand_interaction is requested without XR_EXT_hand_tracking, the tracking engine would not work. Resolved a dll unsigned issue to cause Easy Anti-cheat to block content from launching. [Vive OpenXR Facial Tracking] 0.1.6.8 Report the system property according to the HW capability. [Vive OpenXR SRWorks] 0.1.6.8 Bug fixes.
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