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Eddy

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  1. In the preview screen, I checked everything that worked well, tried the package, but the camera did not output. WindowsNoEditor> ProjectName> Plugins> Binaries> I put all the ViveSRWorks .dll files in the Win64 folder, but the result was the same. How can I fix it? [2019.05.21-13.18.09:957][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: RuntimeMeshLoader and no native library supported. [2019.05.21-13.18.09:957][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: RuntimeMeshLoader_SC and no native library supported. [2019.05.21-13.18.09:957][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: RuntimeMeshLoader and no native library supported. [2019.05.21-13.18.09:957][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: RuntimeMeshLoader_SC and no native library supported. [2019.05.21-13.18.09:957][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: SRWorks and no native library supported. [2019.05.21-13.18.09:957][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: SRWorks_SC and no native library supported. [2019.05.21-13.18.09:957][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: SRWorks and no native library supported. [2019.05.21-13.18.09:957][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: SRWorks_SC and no native library supported. [2019.05.21-13.18.24:573][624]LogWindows: Error: === Critical error: === [2019.05.21-13.18.24:573][624]LogWindows: Error: [2019.05.21-13.18.24:573][624]LogWindows: Error: Fatal error! [2019.05.21-13.18.24:573][624]LogWindows: Error: [2019.05.21-13.18.24:573][624]LogWindows: Error: Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0xffffffff [2019.05.21-13.18.24:573][624]LogWindows: Error: [2019.05.21-13.18.24:573][624]LogWindows: Error: [Callstack] 0x00007ff6f48b685e UnknownFunction [] [2019.05.21-13.18.24:573][624]LogWindows: Error: [Callstack] 0x00007ff6f48b3487 UnknownFunction [] [2019.05.21-13.18.24:573][624]LogWindows: Error:
  2. Thank you for answering the question. Generate the experience demo that is currently being distributed and compile it, and all the Blueprints will be damaged as shown above. Have you checked? The same thing happens on other computers. All must be manually re-coded to use.
  3. If you open the UE4 Sample Code compressed file being distributed, there is only SRWorks_Experience.cpp class in the SRWorks_Experience Plugin folder. I don't think it's properly uploaded. Please check.
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