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stvnxu

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  1. https://developer.vive.com/resources/knowledgebase/sdk-compatibility-overview/?site=us @demonslayer "The Cosmos Elite may support the SRWorks (Pass-through) SDK in the future." You can follow the @htcdev twitter for the latest SDK updates to always check if it does get supported. Thanks, Steve
  2. Hi developers, The Vive SRWorks SDK has a new release v0.9.3.0 today. You can download it from here. Release Notes: Support Pass-through, Depth, 2D segmentation of AI.vision etc. running on AMD Graphics card but exclude 3D reconstruction related function Add EULA, so need wearing HMD to make selection before SRWorks_Runtime start Remove Calibration from rotary panel of Unity Experience demo but add a Settings for configurable pass-through FOV selection Overall performance improvement in Unity Experience demo by providing several configurable modes, ex: rendering plane size, postpone segmentation after 3D reconstruction stopped Fix several no pass-through rendering cases Fix several runtime or application crash cases UE4.24 compatibility Unity 2019.3.10f1 compatibility We look forward to hearing your feedback! P.S. You can follow the HTC VIVE Developer Twitter for the latest news and updates.
  3. Hi @JvS68, Apologies on the issue you're experiencing. Could you share with me the ticket number you got when contacting our helpdesk and I'll look into it for further escalation. Please have your order confirmation ready. Thanks, Steve
  4. Hey @pbjunky, Great question. The deluxe audio strap is only compatible with the original Vive headset. It does not work with the Cosmos. Cosmos already includes a pair of headphones attached to the hmd. 🙂 Steve
  5. Feedback survey for May is officially closed. Thank you for all those that participated. Be on the lookout for the next survey on June 1st.
  6. Feedback survey for May is officially closed. Thank you for all those that participated. Be on the lookout for the next survey on June 1st.
  7. Feedback survey for May is officially closed. Thank you for all those that participated. Be on the lookout for the next survey on June 1st.
  8. Feedback survey for May is officially closed. Thank you for all those that participated. Be on the lookout for the next survey on June 1st.
  9. @Xaffekt - Apologies on the issue. I've created a ticket for you to get this resolved. Please check your email used to sign into this forum account. The support team will reach out shortly requesting information to verify your purchase. Once verified, you'll be able to redeem your half life alyx. Again, apologies for this initial issue. Thanks for your patience! @Docnocternal - Thanks for the kind words and feedback ❤️ We are aware of this issue and working towards a solution.
  10. Final reminder to get your feedback in before it closes today at 3:00 PM PST!
  11. Final reminder to get your feedback in before it closes today at 3:00 PM PST!
  12. Final reminder to get your feedback in before it closes today at 3:00 PM PST!
  13. Final reminder to get your feedback in before it closes today at 3:00 PM PST!
  14. "If an aussie wanted to upgrade their current OG Vive setup. the Vive Pro headset-only would be the better option imho." - I don't disagree with this given the current promo. In addition, I believe Vive Pro is discontinued here in North America already so... it's a rare item!
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