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TheWand3rer

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  1. Hi, I have been trying to use the Hand Tracking plugin for Unreal. I have created an empty C++ project and copied the plugin's Binaries and Plugin folders in the project's root folder. However nothing happens after I rebuild the C++ project. The setup guide says that the assets should appear in the project view. I can't even rebuild it while the editor is loaded, as it gives this error message. Unable to clean target while hot-reloading. Close the editor and try again. If I try and copy the plugin's content folder manually to the project's content folder and try to load the sample map, nothing happens and there are several errors in the output log. This happens both with 4.21 and 4.22. Do you have any idea of what I'm doing wrong?
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