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  1. FollowUp, because its still related to the question: Which ControllerButtons correspond to which Controller Button on the Vive Focus Controller? The Model in question is IHM 100 (which is the default one when we bought the VIVE Focus in 2018) @chengnay
  2. Found it, its rather simple, but neither documented nor in the examples (I think) ViveInput.GetPressDownEx(HandRole.RightHand, ControllerButton.Trigger)
  3. Hi! Im trying to get SImple BUtton Input working after migrating from WaveVr to VIU and I'm not sure how to do it. I tried to use the ControllerManagerSample (based on the script ShowMenuClick) but thats rather complex for simple ButtonInput (e.g. Do something when pressing the Trigger). ANd WaveVR approach like WaveVR_Controller.Input(WaveVR_Controller.EDeviceType.Dominant).GetPressDown(WVR_InputId.WVR_InputId_Alias1_Trigger) seems not to work. Is there something similiar for VIU or is it jsut the way VIU works?
  4. Repairing the symbols did the trick! Thanks
  5. I updated the VIU asset and got this errors in the console Assets\HTC.UnityPlugin\VRModule\Modules\WaveVRModule.cs(123,95): error CS0117: 'WaveVR_ControllerLoader.ControllerHand' does not contain a definition for 'Controller_Right' also for (104,91) and (127,95) (Controller_Left) Can i safely interchange it with Dominant/Non_Dominant ?
  6. I updated the VIU Asset and got this error in the console: Assets\HTC.UnityPlugin\VRModule\Modules\WaveVRModule.cs(104,91): error CS0117: 'WaveVR_ControllerLoader.ControllerHand' does not contain a definition for 'Controller_Right
  7. VIU: WAVEVR: 3.0.2 ROM: 1.69.623.3 No Left-handed Mode I'm using a Finch Dash A9D8
  8. Hi What I mean, by disabling the Hand Tracker: When I put on the headset, the headset prompts me to press the HomeButton on the included 3DOF Controller/Pointer so it gets synced(?) with the headset and can be used with the software. But our company has some VR experiences which do not need the pointer. And if somebody takes of the headset and passes it on, we always have to resync the pointer
  9. Hi! Is it possible to remove the "Our of Boundary" Message inside Apps? Because it seems that tracking is still working fine, but the FOcus still prompts me to reset or to take off/put on the headset for realigniment with the boundary space. I would like to remove it, for a room scale app, beause the boundary box seems to be slightly above 1x1m big. Semi-related uestions: Can i remove the prompt for resyncing the hand tracker/controller?
  10. Hi! I tried using the Sample Scenes from the VIU, but unfortunately they are not wokring with the included 3DOF Controller. The Controller is visible, but Input is not working at all. DO you ahve an idea how to achieve this or what could be at fault?
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